I can get watcha mean with Monster Hunter and Treasure Hunter, but i think you can easily hand wave it. Monster Hunter they might look for tracks and other clues for where there might be trouble or a fight, while Treasure hunter can have them think "Where would i hide treasures in a place like this?"I have a few thoughts about some Heroic Abilities. I haven't playtested any of these, so take them for what they're worth:
Monster Hunter (p39), Treasure Hunter (p39) These heroic abilities just seem semi-magical and rub me the wrong way.
Lone Wolf (p38) and Quartermaster (p39) The Quartermaster heroic ability seems to do everything that Lone Wolf does and more.
Insight (p38), Disguise (p37) I don't think these actions should require heroic abilities. They should just be something anyone can roll for.
I can agree that Quatermaster is way better than Lone Wolf. Either make it so you just roll with a Boon instead of automatically succeeding, or give some additional buff to Lone Wolf (Like you can not be prevented having a rest this way at all)
I kinda like that Insight is a Heroic Ability. Being able to see through lies can be a pretty powerful tool, and having looked through the Adventure, having it early can very heavily alter the course of the story. Plus, it means players will just have to use their own intuition to try and figure out if someone is being honest or not.
Disguise i am 50/50 about. I agree that you should be able to do that outright (likely with bluffing), but considering that you not only get their appearance, but voice and demeanor as well, that's a pretty powerful trick in its own right. I would say that though that the fact that ANYBODY who knows the person you are impersonating can attempt to see through it might make it a bit weaker. Perhaps they can make an Awareness check if you do/say something that would be deemed out of character for the person your impersonation.