You roll up the attribute values at character creation, note down a few values, then set your starting skill levels, and then forget about most of them entirely. (don't think charisma is even used for anything).
Why not just add skills that replace attributes that are used throughout the rules? health for constitution, focus for willpower, might for encumbrance and strength damage, split mobility into evasion and movement and tag agility damage onto one of them.
Now you have 2 types of character mechanics instead of 3. Skills (who can all be improved) and willpower using abilities. Its simpler.
Conan the barbarian wont be forever handicapped for not getting that D6 to strength damage at the first session, he can hit the gym and get it later.
Keep the skills grouped so the condition system still works, maybe get rid of one group (merge int and willpower for instance).
Anyone else wondered this while reading through? is there some benefit to static values made at character creation i am missing? did i miss something?
If anyone have an input please share
edit:
post post idea: Could also take all these values derived from attributes(str/agi dmg, movement, health and willpower) and make them fixed for the various profession to give them more individuality.
for example: A thief has a high movement modifier but a low/no strength damage die.