Sat 03 Dec 2022, 19:51
I think that professions are a starting point. In essence, "What was your character doing BEFORE they became an adventurer?" and this is them transitioning to become actual adventurers.
And i do think that your attributes is what ultimately determine what your character is best suitable as.
Let's take magic for instance.
If we read the "Spells in memory" (Page 57) it states that "the maximum number of spells you can hold in your memory at the same time is equal to your base chance in INT (page 26)."
If you have an average INT value of 9-12 you can only memorize up to 5 spells, where a player who is likely going to be a dedicated spell caster who put a higher value such as 13-15 to memorize 6 spells, or 16-18 to memorize 7.
Sense there don't seem to be any way to actually willingly increase your attributes, it means that if you want to cast spells, you must specifically put a good chunk into INT to have a good number of spells memorized, where other players who pick up magic, but don't have the same INT value can't memorize the same number of spells, thus have a more limited choice of options.
Likewise, sense magic guzzles WP, you have to consider if you actually wanna have magic. If you don't have the highest WP pool, magic might not be the best option sense you can't cast it as often.
Thus if you wanna be good magic but also something else, you would need to put at least two decent attribute numbers at INT and WIS, then a third on the other thing you want to focus on. This might be hard based on what you roll on character creation.
Last edited by
Short Fey on Sat 03 Dec 2022, 20:01, edited 1 time in total.
Beware the fey!