I am personally strongly against this. While i can agree that i am currently unsure if 25 is the right amount ( i personally think i lean more towards 20-22 but overall not too fuzzy) i am not keen on the idea of condensing down all the weapon skills like this.I am not heartened by the promise to expand the skill list. Twenty-five is a lot. Even Shadowrun doesn't have that many anymore.
If I were the one making the call, I would condense the weapon skills to 3 (melee, ranged, brawling-or-equivalent), leaving room for at most 3 new skills. I'd still aim for 16, that's a good number.
If we take what Tomas wrote on the other swedish form (as stated by Fenhorn): "The amount of combat skills is lower but still about a third. We think that this is needed - combat is after all a central part of the game. To have just two combat skills (melee and range) would just lead to that all players would choose those which would devalue the Fighter and the Knight. Just to be able to pick up any weapon should be the Fighters specialty."
Condensing down weapon skills into just Melee, brawling and range would remove ways of differing the pcs from one and another in terms of combat ability. Sure, you can make the argument that you have heroic abilities for that, and that your character can just stick to a certain weapon type for flavor. But Even if my pc is a spear man who's never wielded a sword before, if a magical sword pops up, why would i not pick it up? I can already use it flawlessly sense both weapons classes as "Melee" and it would be an upgrade, even if it would potentially clash with the backstory of my character.
I like the idea that most weapons are their own skill. It means you need to consider what kind of weapon you want to be good at, and as mentioned, the flavor of the fighter/warrior is that they are the "weapons guy" (having few practical skills, but can use practically any weapon you stumble upon). If you want to use something else, you need to train your skill in it first. It might even be a story hook that the party finds a legendary weapon they need to defeat a mighty foe, but it is a weapon none of them are used to, thus one of them must train themselves to use it.
Now i am not strictly against the idea of potentially condensing down the weapon skills a bit if possible. I just do not want it all condensed down to a single option.