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Tomas
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Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Wed 30 Nov 2022, 11:47

Hi!

Please use this thread to post feedback and report any typos or errors in chapter 5 of the BETA PDF of the Rulebook Dragonbane. Guidelines to remember:
  • Before reporting an error, please check and see if it already has been reported, and if so, don't report it again.
  • If you feedbacked on something in the Quickstart but it's not changed in the BETA, it's not because we missed it - it's because we made a different assessment. (Typos are a different thing.)
  • Please report your feedback no later than January 31.
Thank you!
Fria Ligan
 
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JMcMillen
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Wed 30 Nov 2022, 15:21

Page 67
The spell FIREBIRD lists the prerequisite as Fire Orb, but that spell doesn't exist in the list. I'm assuming it should have been Fire Blast.
 
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jasales
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Wed 30 Nov 2022, 18:25

Focus is listed as a requirement yet none of the spells have focus listed as a requirement.
 
doc-t
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Wed 30 Nov 2022, 21:39

Page 58, "the result indicates how many WP you gain and can use straight away"

If the roll results in more WP than required for the spell, are excess WP lost or added to the WP pool?
 
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Bexarath
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Wed 30 Nov 2022, 23:40

Page 60, in the Magical Mishaps table, #17 reads: "You turn into an animal." There is no mention of duration/permanence, how it may be reversed, how mental faculties are affected, etc.
 
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mselberg
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Thu 01 Dec 2022, 03:13

Page 61, General Magic, Magic Tricks, Flick.

Flick: You give an object or creature within 10 meters a
magical flick. The “attack” inflicts 1 point of damage and
can, for example, shatter glass.

I believe this will be the default counter to dispel concentration spells.
1 point of damage without a attack roll or resistance roll will negate a concentration spell since it ends when you get damage.
To easy in my opinion.
 
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Rawhead
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Thu 01 Dec 2022, 20:56

The General Magic spell Protector seems overpowered, it blocks all spells cast at a person at an equal level or less for an entire shift - so if its cast at power level 3 no spells can get through it.

I'd suggest every time a spell hits the target of the protection, the caster makes a skill check (using any school they choose) -

If the incoming spell power level is more than 1 lower than the power level of the protector spell, the incoming spell automatically fails
If the incoming spell power level is 1 lower than the power level of the protector spell, check with a Boon
If the incoming spell power level is equal to the power level of the protector spell, unmodified check
If the incoming spell power level is 1 higher than the power level of the protector spell, check with a Bane
If the incoming spell power level is more than 1 higher than the power level of the protector spell, the incoming spell automatically succeeds

If the incoming spell succeeds, the Protector spell expires.

This would be easier to show with a little table :)
 
Von Ether
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Thu 01 Dec 2022, 22:17

Page 62

Charge Spell

As written, these WP batteries never expire. Quite likely a player state their mage uses Charge twice a day every day he never casts other spells, especially if time passes between adventures.

For example, one week between adventures could produce 7 WP batteries. (Or 14 if you do Charge for one shift and Rest the next shift, then start over again)

Perhaps if the Charge is for a magic item, the WP is permanent, but if it is just on a pebble or something, it has a duration?
 
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Fenhorn
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Thu 01 Dec 2022, 22:57

Page 62

Charge Spell

As written, these WP batteries never expire. Quite likely a player state their mage uses Charge twice a day every day he never casts other spells, especially if time passes between adventures.

For example, one week between adventures could produce 7 WP batteries. (Or 14 if you do Charge for one shift and Rest the next shift, then start over again)

Perhaps if the Charge is for a magic item, the WP is permanent, but if it is just on a pebble or something, it has a duration?
If someone want to do something, they will have to do it during actual gameplay, when there is a risk with failed skill rolls, events, etc. But sure, that's me.
“Thanks for noticin' me.” - Eeyore
 
nwmotogeek
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Re: Dragonbane BETA Rulebook Feedback - Chapter 5 Magic

Thu 01 Dec 2022, 23:13

Pge 63 The Banish spell lists a holy symbol as an ingredient but this would indicate that it is consumed. Is the correct reading or should holy symbol be listed as a focus?

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