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HunterGreen
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Posts: 183
Joined: Fri 12 Jun 2020, 14:59

Narvi: beta test for Journey support

Tue 29 Nov 2022, 01:16

Narvi is the Discord bot that started as a humble dice bot and has become practically a VTT within Discord, and today I am releasing the beta test support for streamlined support for Journeys. I'm looking for people willing to test it -- either on your own or in your games! Just keep in mind, it might do something buggy, so you might have to grab the steering wheel and go back to doing your journey manually. If so, please post what happened, what should have happened, your \journey log, and any other information that seems relevant, here or in the TOR/LOTR:RP Discord in the #narvi channel.

How To Get Narvi
Go to https://bitbucket.org/HawthornThistleberry/narvi/src and follow the instructions to add it to your Discord, make a game, and load it up with players and characters. Free, of course, though if you want to toss a dollar into the cup to pay for hosting, there's a link there too.

How Journeys Work
You can create a journey by specifying names, origin, destination, tags for searching, an image (typically a map), and most importantly, a series of 'steps' -- each step is a set of hexes that are the same as one another in terms of terrain, type, and peril rating if any. Journeys can be shared; not only can you bring them from one game to another, you can publish them so everyone else who uses Narvi can use them. You can also make copies of journeys, forward or reverse.

Once you have a journey defined and loaded into your game, you can start it. Narvi then figures out what needs to happen next, tells everyone, and then when it happens, figures out the results and repeats. That is, it'll tell you who is a Guide and that they should do a marching test (and how to do it), then when they do, it'll figure out where the event happens, who it targets, and what kind of event it is, and tells the appropriate hero to make the appropriate roll. When they do, it carries out the consequences and tells you what's next. (Typically another marching test, though perilous areas change that.) Basically, it does all the paperwork so you can focus on the descriptions, fleshing out the events, making it more than just a journey but a story in motion.

Narvi also maintains a log for the journey, figures out and applies fatigue automatically (including handling relevant virtues like Cram or Endurance of the Ranger), determines how long the journey took, and lets the loremaster undo the last roll, reset the journey, end it early, etc. It accounts for the various terrain and land types and their modifiers, and lets you override them (e.g., for Gilraen's patron ability). Players rolling for their heroes have all the options to modify their dice rolls (e.g., spending hope), since they do all their own rolls; Narvi just figures out the modifiers automatically when they do, then tallies up the results and moves things along.

How To Test It
Follow the instructions for journeys at https://bitbucket.org/HawthornThistlebe ... r/HowTo.md and see how it works. Then pop into the Discord and let me know what you liked and disliked, what needs work, what broke. (You'll find me there as HunterGreen, same as here.)
TOR/AiME Discord: https://discord.me/theonering
Narvi, the TOR bot for Discord: https://bitbucket.org/HawthornThistleberry/narvi/
 
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HunterGreen
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Posts: 183
Joined: Fri 12 Jun 2020, 14:59

Re: Narvi: beta test for Journey support

Mon 05 Dec 2022, 04:47

Journeys are now out of beta testing, and include Strider Mode journey support. See https://bitbucket.org/HawthornThistlebe ... r/HowTo.md for how to create and run journeys.
TOR/AiME Discord: https://discord.me/theonering
Narvi, the TOR bot for Discord: https://bitbucket.org/HawthornThistleberry/narvi/

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