I've played 1e (and the 2014 1.5e version) for a while now. I'm reading and studying the 2e rules.
I have a concern about the new Journey rules and Fatigue gain.
As I understand it, a journey event occurs roughly every 3-4 days (depending on the Travel roll of the guide). Each event is going to earn characters 1-2 Fatigue on average (but leaning more towards 2). So, on a 120 mile Journey (6 days), each member of the company will have accrued an average of 1-4 Fatigue (averaging closer to 3-4). Those Fatigue points can be 'rolled off' with a Travel roll: 1 point on a success and +1 extra point for each success tengwar.
This is a LOT more Fatigue than in the earlier edition. Nearly twice as much.
A recap of 1st and 1.5e: Every 6 days (in summer; 4-5 days in Autumn or Spring) you had a Travel roll. A failure meant gaining 2 Fatigue (3 in Winter or Autumn). A success meant NO Fatigue for that roll. Even assuming you failed 50% of your Travel rolls back then, you only gained 2 Fatigue in the abovementioned 120 mile trek.
It gets worse if you look at the 1e trip from Dale to Beorn's House. 400 miles. In 1e it was 28 days and 5 Travel tests in summer (6 in spring). Even failing 50% of your Travel tests would only net you 5 or 6 Fatigue. In 2e (assuming the hills of the Grey Mountain Narrows are Hard terrain) it is 24 days and 7-8 Travel tests. Those tests in 2e will net you 14-16 Fatigue points, which you will only probably be able to shave off 1-2 on foot.
So, 5 Fatigue vs. 12-13......
Even if you treat the Narrows as Normal terrain, taking only 20 days, you're still looking at 5-6 Travel tests, and probably 10-12 Fatigue points. Shave off 1-2 if on foot with a good travel roll, so 8-10 points.
Again 5 Fatigue vs. 8-10.
Has this been noticed by old players, and how much has it affected your game?