Tried to post this last night but evidently did not hit submit so redoing post.
Any suggestions for handling inebriation/being drunk?
I was updating my foundry vtt world with the prison site scenario and the Borkowski [Svensson] brothers have a couple bottles of "potato vodka moonshine", so while I was creating the item I had the thought of how getting drunk/being drunk works.
pg 77 of player's manual "Alcoholism 1 point of stress and no stress recovery each shift without drinking alcohol"
My initial suggestion is to base it on the stress mechanic/rads/sleep deprivation. Every drink (shot glass) you have to succeed on stamina roll or take a stress. On the first taking a stress hit from drinking, you have the condition of inebriated. Every finished bottle gives a -1 to the stamina roll. If you are incapacitated by stress while inebriated you must immediately sleep one shift (pass out) and are impossible to wake up during that time. While inebriated all AGL/INT rolls are -1 (you could include a higher modifier for higher levels of intoxication, say...equal to half the stress hits rounded up. so 5 drunk stress hits would be -3). Heal one drunk stress hit per shift, two if also slept.
Any other suggestions?