As it is mentioned in the WHO section, is there a possibility of getting stats for Flamethrowers?
A minor point I know and I could homebrew some rules, but if it's mentioned as a common weapon among one of the factions in the book, it would make sense to include game mechanics for it.
I mean, the rules for fire in the normal rulebook is as follows:
"A fire is measured in its intensity, ranging from A to D (just
like a skill level), where A is the most intense. A typical
fire has intensity C. When exposed to fire, roll two base
dice of the type corresponding to the intensity. For every
rolled, you suffer 1 point of damage. Armor has no
effect against fire damage.
If you take damage, you catch fire and continue to
burn. Place a FIRE token on your character token on the
battle map. When burning, you suffer another attack
each round, at your turn. The intensity increases by one
each round, up to a maximum of A. As soon as a fire
attack inflicts no damage, the fire goes out by itself. You,
or a friend in the same hex, can put out the fire with a
successful MOBILITY roll (slow action). Using a blanket or
similar object gives a +2 modifier.
FIRE CRITS: Fire damage has a critical injury threshold of 2.
This means that if you suffer 2 points of damage or more
from fire in a single round, you are critically injured. Don’t
roll for this critical injury – instead, the effect is always
a –2 modifier to STAMINA and MOBILITY. The crit is lethal,
death saves must be made each stretch, and the healing
time is 2D6 days."
All you need to do for a flamethrower is decide range and ammo (fuel), I suppose.
I'd assume that the fire intensity of a flamethrower is A, not C, since it's a *very* intense fire that you're getting blasted in your face.
Typical Flamethrower (Based on M2-2 used during Vietnam): Rel: 5, RoF: 1 (but only for hitting additional targets, not additional damage), Damage: FIRE (A), Crit: 2*, Blast: -, Range: 1, Mag: 7, Armor: 0, Weight: 30