Group Recon -roll alternatives?
Posted: Mon 12 Sep 2022, 01:48
The group recon rules when sneaking as a group are pretty clear: the lowest rolls (with possible help bonuses from others.)
Personally I'm not a huge fan of this from "gameplay" perspective: the top recon guys do not get to shine unless they are going solo. Wouldn't this be the moment when the grizzled scout-sniper in camo paint leads the rest of the team into the enemy base using his uncanny skillset? I am not talking about realism and how sneaking around in a group works IRL, but if you want to go the realism route even then the "point man" and his abilities matter a lot when a military unit is moving.
The Alexandrian wrote a pretty good essay on Group Actions:
https://thealexandrian.net/wordpress/39 ... up-actions
So I have been thinking about alternative methods that would let the Recon guys shine while still penalizing the group if there is only one with the skill. So far the best I came up with is:
Highest Recon rolls. He can be helped by those who have Recon skill. Those in the group that do not have recon skill at all give -1 each to the roll.
Or to make it a bit harder maybe allow bonus die from only those who have same level of recon as the point man, rest are +0 and those with no recon give -1.
Any thoughts? Have you played with the idea of doing different "piggybacking" rolls for stealth?
Personally I'm not a huge fan of this from "gameplay" perspective: the top recon guys do not get to shine unless they are going solo. Wouldn't this be the moment when the grizzled scout-sniper in camo paint leads the rest of the team into the enemy base using his uncanny skillset? I am not talking about realism and how sneaking around in a group works IRL, but if you want to go the realism route even then the "point man" and his abilities matter a lot when a military unit is moving.
The Alexandrian wrote a pretty good essay on Group Actions:
https://thealexandrian.net/wordpress/39 ... up-actions
So I have been thinking about alternative methods that would let the Recon guys shine while still penalizing the group if there is only one with the skill. So far the best I came up with is:
Highest Recon rolls. He can be helped by those who have Recon skill. Those in the group that do not have recon skill at all give -1 each to the roll.
Or to make it a bit harder maybe allow bonus die from only those who have same level of recon as the point man, rest are +0 and those with no recon give -1.
Any thoughts? Have you played with the idea of doing different "piggybacking" rolls for stealth?