McGood
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Joined: Fri 18 Feb 2022, 01:18

Some thoughts...Critical Injury & Magic mishap

Fri 09 Sep 2022, 00:03

Read through the Quickstart and would have liked a Critical Injury table instead of straight up dead at 0. Permanent injuries are interesting character developments and players seem to like them. Also, if you fail on spell then need some kind mishap (depending on the power level). Magic should also be mysterious and unpracticable....
 
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Logen_Nein
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Joined: Thu 01 Sep 2022, 02:37
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Re: Some thoughts...Critical Injury & Magic mishap

Fri 09 Sep 2022, 02:17

At this point who knows what we will see in the full rules. And if these end up not being in them I'm sure the community will be able to put out something under the third party license that does the trick (we'll likely see several versions)

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