I would say 25km as a general rule for a shift...with minuses for terrain/weather, pushing could be done with its implications for failure/mishaps/extra breakdowns.
With the previous posts and other onkine resources...plus...
https://www.ruckformiles.com/guides/arm ... standards/
Shows u.s. army aims/trains for 19kilometers in 3 hours. And link has details of their individual load.
Baggage trains will tend to be slower and bogg down easier (cattle/mules etc).
Pure horse cavalry would move a bit further. Say 45km
https://www.deephollowranch.com/how-far ... -in-a-day/
"Horse Speed
Gait Average speed
Walk 4.3 mph (6.9 km/h)
Trot 8 to 12 mph (12.9 – 19.3 km/h)
Canter 10 to 17 mph (16 – 27.3 km/h)
Gallop 25 to 30 mph (40.2 – 48.3 km/h)"
"Most average horses can travel at the pace of a gallop only 2 miles (3 km) without fatigue and about 20 miles (32 km) at the pace of a trot. You can ride your horse 25 and 35 miles (40 – 56.5 km) without rest when it walks steady.
An average trail horse in decent shape can withstand a journey of 50 miles (80.5 km) in one day, while a fit endurance competitor will be able to travel even 100 miles (161 km) in a day. On the other hand, most of them can’t endure a few consecutive days of riding without a day or two of rest."
You could have units stretching out too. Where the vehicles go as fast as they can leaving cav and foot and baggage to catch up when they can.
Most units wouldnt do this unless emergency and perhaps known area..or known/familiar route or local guides/scouts.
Concerns...recon and skirmisher elements out ahead and around main body.
Plus going through ruins and battle scarred nuked mined maraurder landscape...
Safe to say we are back to the "easy" slow rate of basic foot travel distance.