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Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Fri 20 Feb 2026, 05:58
by Fred
The "push twice" talents all have that erroneous last line. They're on our list to fix - the total number of 1s rolled after the second push is the amount of stress taken.
Isn't that too punishing? I mean, the character used a Talent pick to be able to push twice. If the second push will potentially cost them more stress than just another 1, it feels like they are being overcharged for this ability.

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Fri 20 Feb 2026, 09:33
by BadEyeAdam
The "push twice" talents all have that erroneous last line. They're on our list to fix - the total number of 1s rolled after the second push is the amount of stress taken.
Isn't that too punishing? I mean, the character used a Talent pick to be able to push twice. If the second push will potentially cost them more stress than just another 1, it feels like they are being overcharged for this ability.

Not really - the talent allows a character particularly skilled in an attribute to have two additional chances to get a / more success(es) instead of just the one. If they really want the success, then they have that extra opportunity, whereas they wouldn't otherwise and would have to live with the failure. That extra chance still comes with a risk of additional stress.

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Sun 22 Feb 2026, 19:48
by Magnanimous
Guidelines for difficulty dice are missing from the GM's section.

Page 11 of the YZE SRD state:

DIFFICULTY MODIFIER
Trivial +3
Simple +2
Easy +1
Average 0
Demanding −1
Hard −2
Formidable −3

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Mon 23 Feb 2026, 15:47
by Tyr
Pg 214: First sentence: minor quibble, but Dinosaurus is definitely not sauropod-like - those are the long-necked planteaters. You might be thinking of theropods, which covers raptors and large carnivores like T-Rex. Or you could go properly scientific and just say hes a dinosaur-like shapechanger (since cladistically hes still a mammal, no matter what shape he assumes).

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Mon 23 Feb 2026, 20:14
by BadEyeAdam
Pg 214: First sentence: minor quibble, but Dinosaurus is definitely not sauropod-like - those are the long-necked planteaters. You might be thinking of theropods, which covers raptors and large carnivores like T-Rex. Or you could go properly scientific and just say hes a dinosaur-like shapechanger (since cladistically hes still a mammal, no matter what shape he assumes).
Yeah, this one is inexcusable - with as much of a dino-phile as I am, it doesn't even make sense that it made it to the beta text. We'll definitely get it fixed.

Thanks!

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Sat 28 Feb 2026, 12:36
by MrHappyNZ
I think the Viltrumites should have a low level Imortality instead of having Regeneration, the mechanics would appear to suit the way they heal better.

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Sun 01 Mar 2026, 17:08
by Fred
As requested, I'm reposting here a discussion we had over on the Discord's Invincible channel.

Some of us feel that the text is not explicit enough about how to handle what other games call "power stunts": innovative uses of powers, not necessarily in combat, so not just a factor of stunts in attack rolls. There are mentions about those on different sidebars, like "Expansive Power Effects" and "More Powers", but we feel there could be a more integrated approach, with clear examples, especially for beginning GMs.

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Wed 04 Mar 2026, 18:49
by Magnanimous
Creatures, Page 152. The stat LOG is incorrect - it should be an abbreviation of REASON.

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Fri 06 Mar 2026, 12:37
by Magnanimous
Shouldn’t Regeneration also affect how fast you recover from Critical injuries?

And in that case, shouldn’t it have Basic/Major/Massive/Monstrous?

Basic: Criticals heal 1 time period faster (months to weeks)
Major: Criticals heal 2 time periods faster (months to days)
Massive: Criticals heal 3 time band periods (months to hours)
Monstrous: Criticals heal 4 time periods faster (months to minutes)

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Posted: Fri 06 Mar 2026, 20:19
by blackwingedheaven
Shouldn’t Regeneration also affect how fast you recover from Critical injuries?

And in that case, shouldn’t it have Basic/Major/Massive/Monstrous?

Basic: Criticals heal 1 time period faster (months to weeks)
Major: Criticals heal 2 time periods faster (months to days)
Massive: Criticals heal 3 time band periods (months to hours)
Monstrous: Criticals heal 4 time periods faster (months to minutes)
I think that healing critical injuries faster would make for a good boost, actually.