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Fred
Posts: 29
Joined: Fri 26 Sep 2025, 15:27

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Fri 20 Feb 2026, 05:58

The "push twice" talents all have that erroneous last line. They're on our list to fix - the total number of 1s rolled after the second push is the amount of stress taken.
Isn't that too punishing? I mean, the character used a Talent pick to be able to push twice. If the second push will potentially cost them more stress than just another 1, it feels like they are being overcharged for this ability.
 
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BadEyeAdam
Posts: 71
Joined: Fri 12 Sep 2025, 22:03

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Fri 20 Feb 2026, 09:33

The "push twice" talents all have that erroneous last line. They're on our list to fix - the total number of 1s rolled after the second push is the amount of stress taken.
Isn't that too punishing? I mean, the character used a Talent pick to be able to push twice. If the second push will potentially cost them more stress than just another 1, it feels like they are being overcharged for this ability.

Not really - the talent allows a character particularly skilled in an attribute to have two additional chances to get a / more success(es) instead of just the one. If they really want the success, then they have that extra opportunity, whereas they wouldn't otherwise and would have to live with the failure. That extra chance still comes with a risk of additional stress.
Co-Creator of Free League Unbound | Writer / Designer for Invincible – Superhero Roleplaying
 
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Magnanimous
Posts: 33
Joined: Mon 29 Sep 2025, 13:57

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Sun 22 Feb 2026, 19:48

Guidelines for difficulty dice are missing from the GM's section.

Page 11 of the YZE SRD state:

DIFFICULTY MODIFIER
Trivial +3
Simple +2
Easy +1
Average 0
Demanding −1
Hard −2
Formidable −3
 
Tyr
Posts: 15
Joined: Mon 19 Jan 2026, 10:29

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Mon 23 Feb 2026, 15:47

Pg 214: First sentence: minor quibble, but Dinosaurus is definitely not sauropod-like - those are the long-necked planteaters. You might be thinking of theropods, which covers raptors and large carnivores like T-Rex. Or you could go properly scientific and just say hes a dinosaur-like shapechanger (since cladistically hes still a mammal, no matter what shape he assumes).
 
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BadEyeAdam
Posts: 71
Joined: Fri 12 Sep 2025, 22:03

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Mon 23 Feb 2026, 20:14

Pg 214: First sentence: minor quibble, but Dinosaurus is definitely not sauropod-like - those are the long-necked planteaters. You might be thinking of theropods, which covers raptors and large carnivores like T-Rex. Or you could go properly scientific and just say hes a dinosaur-like shapechanger (since cladistically hes still a mammal, no matter what shape he assumes).
Yeah, this one is inexcusable - with as much of a dino-phile as I am, it doesn't even make sense that it made it to the beta text. We'll definitely get it fixed.

Thanks!
Co-Creator of Free League Unbound | Writer / Designer for Invincible – Superhero Roleplaying
 
MrHappyNZ
Posts: 10
Joined: Fri 06 Feb 2026, 07:18

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Sat 28 Feb 2026, 12:36

I think the Viltrumites should have a low level Imortality instead of having Regeneration, the mechanics would appear to suit the way they heal better.
 
Fred
Posts: 29
Joined: Fri 26 Sep 2025, 15:27

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Sun 01 Mar 2026, 17:08

As requested, I'm reposting here a discussion we had over on the Discord's Invincible channel.

Some of us feel that the text is not explicit enough about how to handle what other games call "power stunts": innovative uses of powers, not necessarily in combat, so not just a factor of stunts in attack rolls. There are mentions about those on different sidebars, like "Expansive Power Effects" and "More Powers", but we feel there could be a more integrated approach, with clear examples, especially for beginning GMs.
 
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Magnanimous
Posts: 33
Joined: Mon 29 Sep 2025, 13:57

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Wed 04 Mar 2026, 18:49

Creatures, Page 152. The stat LOG is incorrect - it should be an abbreviation of REASON.
 
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Magnanimous
Posts: 33
Joined: Mon 29 Sep 2025, 13:57

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Fri 06 Mar 2026, 12:37

Shouldn’t Regeneration also affect how fast you recover from Critical injuries?

And in that case, shouldn’t it have Basic/Major/Massive/Monstrous?

Basic: Criticals heal 1 time period faster (months to weeks)
Major: Criticals heal 2 time periods faster (months to days)
Massive: Criticals heal 3 time band periods (months to hours)
Monstrous: Criticals heal 4 time periods faster (months to minutes)
 
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blackwingedheaven
Posts: 2
Joined: Mon 23 Feb 2026, 15:32
Location: Lexington, KY, USA

Re: BETA Feedback – Invincible Superhero Roleplaying Core Rulebook

Fri 06 Mar 2026, 20:19

Shouldn’t Regeneration also affect how fast you recover from Critical injuries?

And in that case, shouldn’t it have Basic/Major/Massive/Monstrous?

Basic: Criticals heal 1 time period faster (months to weeks)
Major: Criticals heal 2 time periods faster (months to days)
Massive: Criticals heal 3 time band periods (months to hours)
Monstrous: Criticals heal 4 time periods faster (months to minutes)
I think that healing critical injuries faster would make for a good boost, actually.
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