Survey the Lands: The area covered by the hexagons are only 65 km^2, but I still agree that it would be hard to scout that in 6 hours, so either you know what to look for on a success, or you need to add a bit of fantasy to it, just like making Stables for horses, probably would take more than 4 Quarter Days IRL.
I don't think upping the time to perform a survey is the right way to go, it would become a too niche activity.
Also I don't think that adding multiple permanent resources to one Hex, really is they way to go either. Exploring the lands should be part of your groups activities, not just stomping around in the same Hex, it takes away from the feeling of the Forbidden Lands game.
If you really want a solution, I feel one solution could be to just add a Survey talent, that maybe also grants a +/- modifier to a roll on a table you first roll on, on a success, like the Hunters quarry table. Maybe a d10 or some other die, with results like 0. Big treasure. 1. Old overgrown house. 2. A fresh corpse. 3. A good spot for a camp. 4. etc. 7+ roll on the regular table (can only happen once). Then you increase the time it takes to survey a Hex, while still allowing minor things to be found while doing it.
I will probably not implement this in the core rules though. But if you test it out, and it becomes popular, then I would consider it as an alternative.
But for us the Survey the lands action works kind of as it is, and it feels complicated enough.
As for a beta, well.. I kind of already did that.. and was very lucky that DaydreamDaveyy actually took his time to read through it.. but I really don't think there will be enough playtesters or readers to approve of a beta now, since the changes I intend to add aren't equally complex. I think I would just run it on my table and ask my player's of what they think, and that will be enough, combined with the input I get from you guys right now.
"I feel that "Manticores always hunt in pairs" (BoB, page 124) is missing from page 61 in the GM's booklet (i.e. a successful Lore roll)."
haha.. I kind of agree.. but this is also feels like a retcon that was added just for that event in BoB.
Like on page 177 in the Raven's Purge, the manticore hunts alone. So this lore result would then only confuse such a player.
Maybe some lore that "Manticore parents raise their cubs together"? I can add that.
Question: Do you allow Lucky to affect the Burn critical table?
Yes, it affects all critical injuries, even Horror injuries as stated in the original core Player's handbook rules: "When you suffer a critical injury".
If you want to house rule this, just go ahead. But I try to not change every core rule I see >.<
I wouldn't make it not affect the Burn table though.
"Asleni, the language - To me, this comes off as more fantasy trope than lore."
This is based on Klas Bas added rules for languages:
viewtopic.php?t=4440
I haven't updated it in a long time.
As for your input, could you direct me to all the pages where lore like this is mentioned?
I have both the Swedish and English books, so references to either will work.
For things like mining, they are nomadic and wouldn't mine much at all, so I think dwarves would have influenced that more.. but I must say that I am a bit rusty in this regard, it was a long time since I read through their lore, so please point me at things and I will change. The Bloodmarch wasn't released when that was written, so I think we have more to go on now as well.
Also I think that Elves are more interested in the sky then dwarves, and would influence the language more in that regard. They have the red wanderer, and they built the telescope the players can find in the Eye of the Rose.
This I will consider for the next version (I just made a list to remember everything):
Player's booklet:
- Hold spell should be rank 4
- Could try to explain the armor resistance of the lightning spells as there is room.
- Could try to better explain the Machine Soul spell.
- Web spell is missing monster entry. Should probably just be that it dosn't have any effect, but it is still fun if some spells could have some effect on monsters, but.. might be too OP. Perhaps monsters with low base Strength could be very partially affected?
- Improve wording of the "FAST SHOOTER: UNSUSTAINABLE SPRINT" talent module
- Likely change Burn injuries to also accommodate for cold/frost injuries
- There is probably room to add a mishap table to Survey the Lands in the Player's booklet. Since all the other mishaps tables are in the PHB, I will add it there and not in the Gamemaster's booklet I guess? That would separate the tables between the books though.
- Break Acrobat into Acrobat and Fleet-footed. This will be a major damaging change though, as it will affect a lot of page numbers, likely changing version to a 3.0.
- Diver. Improve and could encompass Survey the land actions in water hexes.
- Languages -
need more input if this is to be changed!
Gamemasters' booklet:
- Quagmire quicksand failure? I will look at it, but I might not change it.
- Some kind of Water-survey tables. This will likely break page numbers in the Gamemaster's booklet, so it would be a major 3.0 like change. Messing up things for people who has printed it.
- Add lore: "Manticore parents raise their cubs together"
Do tell if I missed something, or if you find something else. I will not give a date on when I might fix this.
Edit: I should probably allow a sailor to survey water hexes, so you could use that or diver? Since the mishap tables would need to be different for water and land hexes, I will not have enough room in the Player's booklet.