Ralbatross
Posts: 9
Joined: Tue 11 Mar 2025, 10:32

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 15:55

There are a few obvious problems with Alien's ruleset. I've got a short list below, but I suspect if I understand how Free League like to have their games played, they will handle most of them in Evolved. I've added my adjustments to the rules I use at my table below. I have no idea what Free League will do with the rules, so I'm just offering suggestions for how to resolve these problems at your table too:

- Alien's zonal combat and movement doesn't fit most online TTRPG game playing systems. Having rules that let you play a full game of Alien on something like Foundry with no rule changes helps a lot. I use zonal combat anyway, I just abstract a lot of movement.
- Stress dice stack too quickly and produce too many binary outcomes. The result is most DMs playing either homebrew a modification or limit the number of panics. I've already discussed my own homebrew in another thread
- A few talents are outrageously broken (looking at you, Overkill)
- Ammo uses a movie style "shoot until you're done" system, which works okay in Cinematic. However, it ironically doesn't fit with the setting. A large part of the tension in Alien and Aliens was, "we've got two mags and a couple hundred rounds in the sentry guns". In my simplified system, rifles can work on Single Shot, where you don't use ammo, but give up your bonus and can't move. Or you can go Full Auto and burn your ammo to get a big bonus on one shot, or split it between targets. Pistols, SMGs, Shotguns, Sniper Rifles don't have this ability. Machine Guns (of which there are a couple) I added "Spray n' Pray" which lets you trade additional stress dice for additional skill dice for that role only.
- Armour is fine for people, broken for vehicles. I use an armour degradation system for both (absorbed armour damage reduces armour) but assumed only high calibre weaponry can damage an armoured vehicle (APC, tank, aircraft) so their armour rating acts as a gate to anything smaller
- Supply rating feels completely disconnected from the rest of the game. I understand this is imported from the other Year Zero games, but it doesn't really fit. I have no solution to this. I barely use it
- I homebrew almost all panics outside of combat. Guidelines for how to handle panic roles where there's no imminent threat, seperate tables or otherwise, will help
- Not enough bioscience! This one's a bit weird, but I feel like the part of the Alien experience we never get to see anywhere else is, how in the hell did Weyland Yutani get good at cloning/developing bioweapons anyway? They can't just be continually screwing up all the time.
- Itemization is a bit flabby. When I homebrewed this one I took inspiration from games with 'weird stats' that add on to items, which I called "Speculative Engineering". A system that makes people want to keep their stuff and feel funny about losing it, and makes stuff interesting (like Flamethrowers ductaped onto a Pulse Rifle and how to handle that in rules) would add a lot of flavour

In any case, those are the bits I'd like Evolved Edition to adjust. There's other minor stuff like Stealth, but I also think giving newbie DMs a guideline on "How to come up with rules for yourself" will help make Alien RPG, which is very player friendly, a bit more DM friendly :)
 
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Angelman
Posts: 532
Joined: Sun 11 Apr 2021, 12:46

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 16:07

Funded in around 5 minutes :D

Backer number 20 8-)
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
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MutantFromMars
Posts: 133
Joined: Tue 18 Jun 2019, 22:36

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 16:32

Yep, just backed at Engineer! And the backer count is going up like crazy..... :D
 
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Angelman
Posts: 532
Joined: Sun 11 Apr 2021, 12:46

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 16:40

Yep, just backed at Engineer! And the backer count is going up like crazy..... :D
Indeed! :D And we're minutes away from funding the 4th stretch goal. I think they'll have to add more stretch goals very soon 8-)

We did the Company level, only, since we already have everything else.
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
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uscssrookie
Posts: 104
Joined: Sun 01 Aug 2021, 07:37

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:22

Yall think the GM screen is worth it?

Love the cover of the original (core book and GM screen) much more. Might have to stack my screens together for the graphic I want haha
 
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Angelman
Posts: 532
Joined: Sun 11 Apr 2021, 12:46

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:32

Aaaand we're 10x the pledge level already, less then 90 minutes in <3

Yall think the GM screen is worth it?

Love the cover of the original (core book and GM screen) much more. Might have to stack my screens together for the graphic I want haha
Personally, I'm having the new GM Screen, but it sure would be cool to see what it looks like on the inside panels. I hope the panels are in the new, white design, which would make it much easier to read in a darkened room.

In the comments section, FL confirmed that the new GM Screen will be updated to reflect the evolved version of the rules.
Last edited by Angelman on Tue 25 Mar 2025, 17:37, edited 2 times in total.
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
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uscssrookie
Posts: 104
Joined: Sun 01 Aug 2021, 07:37

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:33

Thats what I wanted to hear, Angelman!
 
Attackmack
Posts: 152
Joined: Sun 17 Feb 2019, 03:22

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:44

Hmm...
I was under the impression that the update to the rules was small enough to not warrant updating the supplement books as well. But they are updating them.

Would love to know exactly what is changed making it worth the effort to redesign them instead of simply reprinting, all in all this makes me think the old stuff isnt as compatible with the new stuff as initially said.

I was fine with replacing the core book and releasing a new starterset, but re-releasing "updated" supplements is giving me a sour taste tbh...
 
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Angelman
Posts: 532
Joined: Sun 11 Apr 2021, 12:46

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:48

Hmm...
I was under the impression that the update to the rules was small enough to not warrant updating the supplement books as well. But they are updating them.

Would love to know exactly what is changed making it worth the effort to redesign them instead of simply reprinting, all in all this makes me think the old stuff isnt as compatible with the new stuff as initially said.

I was fine with replacing the core book and releasing a new starterset, but re-releasing "updated" supplements is giving me a sour taste tbh...
As they've said in multiple interviews, the sourcebooks were coming up on a reprint so they decided to align the new batch with the most recent rules. If you have a sourcebook already, there is no need to buy another.
"And the rain sets in,
it's the Angelman.
I'm deranged".
--David Bowie, I'm Deranged
 
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uscssrookie
Posts: 104
Joined: Sun 01 Aug 2021, 07:37

Re: Whats this about 2nd Edition rules?

Tue 25 Mar 2025, 17:59

It looks like from the kickstarter info the changes to CMOM and Building Better are VERY minor. Probably aesthetics mostly.

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