Pages 74-78. Space & vehicle combat lacks initiative resolution info. Movement is clear, then it lists possible actions but no information on resolving order.
Chase part informs that " Chases are played out in rounds just like combat, but each round starts with resolving movement before other actions." Similar info should be added to spaceship & vehicle combat part. Are turns done by in initiative order per player & npc, or per ship/vehicle or is everything resolved at same time?
There's also possible balance issue with shuttles/rovers. Weapon require turret that uses upgrade slot. Technically wrecker pirate crews could make 6 turret grasshopper and make all 6 passengers to gun the turrets and try to gun everything down. GM can tone those designs down or specs could include maximum amount of turrets.