Sun 19 Jul 2020, 20:22
I would have to agree, the centrality of Hope/Shadow and it's impact on player-hero longevity is paramount. One of the best qualities of TOR is it's bound, interlaced with the Twilight of the Third Age and themes of passing, fading, The Long Defeat, and the sudden unlooked for joy of the sun rising in the east. Whether many Loremaster's play out the mechanics of time, change of seasons, returning from adventuring to Year's End and a Fellowship Phase. Those have been powerful motivations in my campaigns. It sets a rhythm to play. That as much as the increased Fatigue from different Travel gear (i.e., something I hope Francesco and company, you're not jettisoning...!). All of these "little" mechanics so often overlooked for the fantastic and playable, shape the course of the world. Permanent Shadow (or some such design choice) helps create that inexorable movement towards retirement, passing your legacy onto an heir, and...the story being made up of more than a single character.
'Beren now, he never thought he was going to get that Silmaril from the Iron Crown in Thangorodrim, and yet he did, and that was a worse place and a blacker danger than ours. But that’s a long tale, of course, and goes on past the happiness and into grief and beyond it – and the Silmaril went on and came to Earendil. And why, sir, I never thought of that before! We’ve got – you’ve got some of the light of it in that star-glass that the Lady gave you! Why, to think of it, we’re in the same tale still! It’s going on. Don’t the great tales never end?’
‘No, they never end as tales,’ said Frodo. ‘But the people in them come, and go when their part’s ended. Our part will end later – or sooner.’ (The Two Towers, II, viii).
...the original TOR mechanics that translate The LR into the game, we should not lose. Whether permanent Shadow or some other device of the Enemy, would it be Middle-earth without?