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Daïna
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Re: Vaesen Archetypes

Wed 04 Dec 2019, 11:05

Thank you for the clarification.  :)
 
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Belgeval
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Re: Vaesen Archetypes

Sat 07 Dec 2019, 04:11

Actually, in Year Zero Engine (Coriolis, Alien; I don't know about the others since I haven't read them) Attributes normally range from 2-4; you cannot have any Attribute at 1, and only your Core Attribute, which is determined by your Archetype, can reach 5. So, for example, a Scientist in Coriolis could have 5 points in their Wits Attribute, since it's the Core Attribute for that Archetype, but their maximum Strength, Agility, or Empathy would be 4. The minimum you can have in any Attribute, Core or not, is 2.
 
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Daïna
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Re: Vaesen Archetypes

Sat 07 Dec 2019, 07:56

What you describe is closer to what I read in the generic Year Zero system rules. I wonder which it will be in Vaesen. 
 
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Ebrim
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Re: Vaesen Archetypes

Sat 07 Dec 2019, 16:22

Players should be free to decide how to distribute the points to the attributes.

But in reality most players tend to focus on the attributes needed for their key skills. A hunter with AGILITY 1 and without COMBAT skill is completly legit, but won´t forfill his role in the party.
That's not how I'd think of it. The role of anyone in the party is based on what their skills are, not whatever their archetype/profession was. A hunter with agility one is presumably much better at something else. Maybe he had very good wits or something else that allow him to contribute.

The real problem with an agility 1 hunter is from a narrative standpoint. Why would someone so clumsy have found themselves as a hunter? It's possible but more difficult to imagine.
 
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Deep_Impact
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Re: Vaesen Archetypes

Sat 07 Dec 2019, 17:53

First of all: Yes, Mutant, Coriolis, Alien and Forbidden Lands have four attributs from 2-4 + one key attributes.
Forbidden Lands has four attributs from 2-4 + two key attributes.
Tales from the Loop has four attributs from 1-5
That's not how I'd think of it. The role of anyone in the party is based on what their skills are, not whatever their archetype/profession was. A hunter with agility one is presumably much better at something else. Maybe he had very good wits or something else that allow him to contribute.

The real problem with an agility 1 hunter is from a narrative standpoint. Why would someone so clumsy have found themselves as a hunter? It's possible but more difficult to imagine.
My example was a bit provocativ. :) Surely a hunter could be a scout, use traps or more an animal trainer. Agility 1 would be hard to explain, especially as it is dexterity and slight of hand in one. For someone who lives in the wild I would expect something around 3 / average agility.
 
Byrax
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Re: Vaesen Archetypes

Sun 08 Dec 2019, 22:34

Have I understood it correctly that the life paths cards are connected with the classes/occupations?
 
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Deep_Impact
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Re: Vaesen Archetypes

Mon 09 Dec 2019, 05:12

Nobody knows what exactly the lifepath cards will do or if they will come at all.

Or is your question if the lifepath determines archetypes, skills and equipment? If they follow the Forbidden Lands, yes.
 
austinmonster
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Re: Vaesen Archetypes

Mon 09 Dec 2019, 21:34

Nobody knows what exactly the lifepath cards will do or if they will come at all.

Do you know if they are still doing the charts in the book, or if they are going to do only cards?  I personally really dislike it when you NEED to have cards to make a game work.  Sure, they are cool and tactile, but they are the first thing to get lost.  I love how they did it with Forbidden Lands - you COULD use the cards, but the rules allowed for other methods as well.  
 
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aramis
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Re: Vaesen Archetypes

Mon 09 Dec 2019, 23:01

The concept of key attributes only makes sense in world where characters have a wide range of genetical difference, like humans, elves, dwarves, mutants,... Or to create stronger spotlights and extremes, like the "powergamer" dwarven fighter that has six attribute dice instead of max. five like his human college.
Key attributes make perfect sense in Alien and Coriolis, even without recourse to the fantasy tropes nor wide genetic diversity... No one has maximum potential in all areas. Given the human range being defined as 1-5, but PCs are 2-4, 2-5 in key, , it just represents the diversity in prior experience and training. But nothing requires the player to raise the key att; if you want to play against type, it lets you.
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Deep_Impact
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Re: Vaesen Archetypes

Tue 10 Dec 2019, 06:33

Do you know if they are still doing the charts in the book, or if they are going to do only cards?
I'm 99.9% sure, that the cards will be optional or as the initiative cards in Alien or the FL replaceable with regular playing cards.

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