Mon 29 Jan 2018, 14:49
I think anything that is part of the rules for survival (or an area of expertise for other players) should not be something that a spell-caster should be able to emulate, however I will probably allow spell-casters to do some 'safe' magic relating to what they already know that will just add to the flavour of the setting as long as it isn't during combat or brings an advantage during exploration. I will also have a player describe how they use other talents as if they were tapping into unseen forces, although mechanically any character with the talent should be able to achieve the same result.
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