Re: Classes
Posted: Mon 26 Dec 2016, 14:15
How about a "Key Skill" that works in a similar way to the Key Attribute allowing you to start with a skill at 4 instead of 3.
Actually, we are currently planning to leave the attributes free and replace the key attribute with 2 or 3 key skills for each Type. To create some more variety.How about a "Key Skill" that works in a similar way to the Key Attribute allowing you to start with a skill at 4 instead of 3.
I'd say it's more a recommendation than a hard rule.The book says that there can only be one of each type of kid. Is that a hard rule or is there some wiggle room there? Sure Stand By Me and The Explorers had one of each (more less), but The Goonies and Stranger Things had multiple kids of the same type in them. Is there a significance to only one of each type in the group or is that to try and spread out the types amongst the group more?
Well, sometimes the leader can be the one who says little but when he/she speaks, everyone listens.Hi, I have a question. I am currently reading the "Questions to the group" section. What's the difference between "Who in the group has the most to say?" and "Who is the leader?" ?? Normally the leader has to say the most.
Aha. So the Swedish rules are the most correct atm?Actually, we are currently planning to leave the attributes free and replace the key attribute with 2 or 3 key skills for each Type. To create some more variety.
Or perhaps it's better to say that the limit from any ONE source (except attribute/skill) is +3, and the total bonus dice ever (any combination) is +5, which means you have a nice rule of:Attribute+Skill (max 5+5), +Item/Info/NPC (max +3), +Assist/DicePool/Bonuses (max +3) = maximum total of 16 dice