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Re: Ships 2

Posted: Mon 29 Aug 2016, 09:18
by Garage
Soooooo Baylox,

fancy putting a complete list of options and modules up?

Re: Ships 2

Posted: Mon 29 Aug 2016, 10:28
by baylox
Soooooo Baylox,

fancy putting a complete list of options and modules up?
Ha ha, sorry, no, that would be spoiling too much. You'd have to ask the creators for that, I think. :)

Re: Ships 2

Posted: Mon 29 Aug 2016, 12:52
by Garage
Meanie lol

Re: Ships 2

Posted: Tue 30 Aug 2016, 12:06
by Vainamoinen
I'm sure it's aaaaallll in the quickstart rules... absolutely everything. 8-)








...besides the timeline, which needs to be in the Atlas. :P :P :P

Re: Ships 2

Posted: Tue 13 Sep 2016, 19:52
by Greg H
Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?

Re: Ships 2

Posted: Tue 13 Sep 2016, 20:43
by baylox
Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?
Yeah I think that's about right. I ran a short adventure where the characters travelled from Kua to a station in the Border Space (at the edge of the system, or even technically slightly beyond) and that took about a month in each direction.

Re: Ships 2

Posted: Tue 13 Sep 2016, 21:18
by Greg H
Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?
Yeah I think that's about right. I ran a short adventure where the characters travelled from Kua to a station in the Border Space (at the edge of the system, or even technically slightly beyond) and that took about a month in each direction.
Ah yes... the cold, dark edge of space... where all the really fun things happen. Thanks for the clarification.

Re: Ships 2

Posted: Tue 11 Oct 2016, 13:48
by Garage
So instead of starting another thread I thought I'd reply to this one.

Chapter 7
Ship creation.... Modules.... a class 3 ship has 10 as standard, but does that include the required 3 or 10 more :)

thanks

Gary

Re: Ships 2

Posted: Tue 11 Oct 2016, 16:00
by baylox
So instead of starting another thread I thought I'd reply to this one.

Chapter 7
Ship creation.... Modules.... a class 3 ship has 10 as standard, but does that include the required 3 or 10 more :)

thanks

Gary
This was something that I was unsure of for a long time, but it is 10 free, which means on top of the 3 required (that aren't free, since you must chose them).

Re: Ships 2

Posted: Tue 11 Oct 2016, 20:34
by Garage
Hi Baylox thanks for yet another reply!!