Garage
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Re: Ships 2

Mon 29 Aug 2016, 09:18

Soooooo Baylox,

fancy putting a complete list of options and modules up?
 
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baylox
Posts: 176
Joined: Fri 28 Feb 2014, 13:15

Re: Ships 2

Mon 29 Aug 2016, 10:28

Soooooo Baylox,

fancy putting a complete list of options and modules up?
Ha ha, sorry, no, that would be spoiling too much. You'd have to ask the creators for that, I think. :)
Titta vad jag gjort! / Things I've created:
Coriolis - talanger och referensmaterial
Symbaroum - Unsung Heroes of the Abomitorium
Ur Varselklotet/TftL - mysterier & spelböcker
 
Garage
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Posts: 62
Joined: Thu 30 Jun 2016, 20:13

Re: Ships 2

Mon 29 Aug 2016, 12:52

Meanie lol
 
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Vainamoinen
Posts: 91
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Re: Ships 2

Tue 30 Aug 2016, 12:06

I'm sure it's aaaaallll in the quickstart rules... absolutely everything. 8-)








...besides the timeline, which needs to be in the Atlas. :P :P :P
 
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Greg H
Posts: 52
Joined: Mon 15 Aug 2016, 05:56

Re: Ships 2

Tue 13 Sep 2016, 19:52

Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?
“He who does not travel does not know the value of men.” – Moorish proverb
 
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baylox
Posts: 176
Joined: Fri 28 Feb 2014, 13:15

Re: Ships 2

Tue 13 Sep 2016, 20:43

Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?
Yeah I think that's about right. I ran a short adventure where the characters travelled from Kua to a station in the Border Space (at the edge of the system, or even technically slightly beyond) and that took about a month in each direction.
Titta vad jag gjort! / Things I've created:
Coriolis - talanger och referensmaterial
Symbaroum - Unsung Heroes of the Abomitorium
Ur Varselklotet/TftL - mysterier & spelböcker
 
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Greg H
Posts: 52
Joined: Mon 15 Aug 2016, 05:56

Re: Ships 2

Tue 13 Sep 2016, 21:18

Quick question for those with the game... What is the travel times for spacecraft roughly? I'm getting the impression of travel through a system in a matter of days to weeks depending on system size and locations... sorta like "Firefly"... is that about right?
Yeah I think that's about right. I ran a short adventure where the characters travelled from Kua to a station in the Border Space (at the edge of the system, or even technically slightly beyond) and that took about a month in each direction.
Ah yes... the cold, dark edge of space... where all the really fun things happen. Thanks for the clarification.
“He who does not travel does not know the value of men.” – Moorish proverb
 
Garage
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Re: Ships 2

Tue 11 Oct 2016, 13:48

So instead of starting another thread I thought I'd reply to this one.

Chapter 7
Ship creation.... Modules.... a class 3 ship has 10 as standard, but does that include the required 3 or 10 more :)

thanks

Gary
 
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baylox
Posts: 176
Joined: Fri 28 Feb 2014, 13:15

Re: Ships 2

Tue 11 Oct 2016, 16:00

So instead of starting another thread I thought I'd reply to this one.

Chapter 7
Ship creation.... Modules.... a class 3 ship has 10 as standard, but does that include the required 3 or 10 more :)

thanks

Gary
This was something that I was unsure of for a long time, but it is 10 free, which means on top of the 3 required (that aren't free, since you must chose them).
Titta vad jag gjort! / Things I've created:
Coriolis - talanger och referensmaterial
Symbaroum - Unsung Heroes of the Abomitorium
Ur Varselklotet/TftL - mysterier & spelböcker
 
Garage
Topic Author
Posts: 62
Joined: Thu 30 Jun 2016, 20:13

Re: Ships 2

Tue 11 Oct 2016, 20:34

Hi Baylox thanks for yet another reply!!

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