Regarding the starter set rules booklet:
1. The "Player Versus Player" box on page 3 explains that the PC who "turned traitor" becomes an NPC, but the previous edition specified that this is for cinematic play specifically, and that the same is not necessarily true of campaign play. Is this a deliberate change or an accidental omission from the evolved edition rules?
2. In the "Stress Response" paragraph on page 6, the first sentence opens with "If you roll ZZ on one or more stress dice in a skill roll". "ZZ" should be replaced with the facehugger symbol used for a 1 on a stress die.
3. In the "Crawlspaces" section on page 9, the last sentence of the first paragraph reads "Crawlspaces can run by the side of rooms and corridors, above them or underneath them (in which case just the outline is shown the adventure maps).". The word "on" should be added between "shown" and "the adventure maps".
4. At several points throughout the book, the text refers to an "adjacent" table or list (full actions on page 13, quick actions on page 13, barriers on page 18, panic rolls on page 21). However, the actual table or list is either above the paragraph that's referring to it, or on the following page. Depending on the final layout for the book, this wording may need to change.
5. In the flowchart for ranged combat attacks on page 17, one of the boxes at the third step reads "Target doesn't defend" by mistake instead of "Target doesn't dodge". I think this line might have just been partially copied from the close combat attacks flowchart.
6. In the "Panic Response" table on page 22, the entries for "Freeze" and "Scream" read like they're missing a word before "unable to perform any interrupt actions before then". I noticed a similar issue with the panic cards as well, which have the same wording. I've suggested some potential rewrites below, with bolding to highlight parts that I've changed:
- You're frozen by fear, losing your next turn, and are unable to perform any interrupt actions before then.
- You scream your lungs out, losing your next turn, and are unable to perform any interrupt actions before then. Your stress level is reduced 1 step, but every friendly PC in the zone must make an immediate panic roll.