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Re: Adventure hooks

Posted: Thu 24 Jun 2021, 10:41
by andresk
I did something like this as part of a session 0 combat introduction for my group. I fully expected several of the PCs to die or get seriously wounded, so I built it as a sort of "different guys somewhere else/flashback/dream sequence" thing just so they could learn the basics of the system and the tactics without actually dying in their first fight.
Had exactly that sort of thing in mind for "session 0" as well.