Francesco
Very interesting discussion, thank you! We’re currently working on Shadow/Hope, and looking at several of the issues you mention. We’ve already been experimenting since last year with a set of principles that allows players to regain Hope based on their Calling, but that opens them to more serious consequences when facing their ‘Shadow weakness’. We’re not 100% sure that’s the way, because it straightjackets the characters a bit more than before (we don’t favour much the concept of ‘classes’), but we’re working on it.
As far as the ‘spiral’ is concerned, let it be known that permanent Shadow is no more, and that we’re also redeveloping the mechanic that triggers a bout of madness.
Oh, I spit-balled a mechanic that was already in potential development? Feels good.
If you guys don't like the restrictive nature of Callings (and adding further calling-specific mechanics to them), have you considered getting rid of them and simply letting people choose all of the elements of a Calling at creation? Basically instead of picking a Calling, just add the steps where you pick your Favoured Skill Groups, Trait, Shadow Weakness, and -- let's call it -- Inspiration (i.e. the set of guidelines or principles by which your character can regain Hope)? I'm imagining a large table or set of choices for each group for the player to pick from, potentially even more than there were with 1e Callings.
In regards to doing away with permanent Shadow, can you explain a bit more about what that might look like? I have to admit that's initially a bit alarming since permanent Shadow is a great mechanic to show the gradual weariness the world places upon heroes and those that constantly confront the Enemy (especially Elves). I really like how permanent Shadow puts a mechanic to Elves' world-weariness that eventually is what drives them to sail west, or can symbolize a Dwarf's fall to madness and greed such as what happened to Thrain, etc.
I'm curious without permanent Shadow what takes its place as the engine that drives what I call the "spiritual character-death", i.e. the forced retirement of a character for reasons other than physical death, as thematically it is very appropriate to the setting.