Mon 13 Jul 2020, 15:12
HOORAY! Forum pressure is working.. is this our first piece of TOR2e specific information? Everyone, keep rolling Riddle and Persuade until Francesco feels kind enough to throw another nugget.
I get that other weapons (Club, mace, sling etc) are desired by those who want a particular character build. I have a great figure holding a hawk and tweaked the Hound of Mirkwood Reward, so a woodman could SUBSTITUTE a hawk instead. (biggest change was no combat role [to induce Weary in an opponent], but the gains were the ability to notice ambushes, and to help with hunting rolls)
My point here is that axes, bows, brawl, spears and swords can just as easily be substituted (house rule) for chopping action; projectile action; 'have a go' action; stab action and slash action.
As an example: a two-handed sword would join Axes (and Maces) in the chopping action group. So when a character was created, an LM might permit a PC to have a two-handed sword, that performed as an axe in combat style. [The mattock in TOR 1e RAW is like a compromise between axe and great axe]
Again the LM and the player can house rule the characteristics of the weapon. I would expect the ability with an axe to transfer to all chopping action weapons: but the damage, edge, injury and encumbrance would vary. Perhaps, as someone has already said, the first rank should take some XP to get started. Or perhaps other weapons in the same Axe/chopping action group are allowed to be used , but with a penalty like raising the TN (reminds me of the Hindered penalty).
Bottom Line: there is always a House Rule! Play and enjoy!