Like Byrax, I’d like to see a “wealthy person” archetype that could maybe add to the influence/charisma of the character when interacting with other humans. In a RP way it’s easy. But how would that translate in game mechanics?
That´s just someone the the key skill CONTACT or CHARM (or simular).
Let´s speak in TftL terms
(I will regret that, when the final games comes... ):
Your character has HEART 5 + CHARM 3 = 8 dice.
Even without any help, leverage, iconic item or so, this would give you a chance of 77% of convicing someone. And you only roll if something bad happens if you fail. If you push yourself by taking a condition you have a chance of 93%.
If you have more than one success - called a stunt - you could choose one of following effects:
» She keeps believing you.
» You have formed a lasting relationship.
» She will take risks to help you.
» She will try to persuade others to believe you.
» She’s frightened, confused or impressed.
» She’s infatuated.
Sounds like the thing you wanted, even without any rulings. Or did I missunderstand you?