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Re: Fortresses

Posted: Fri 05 Jan 2018, 12:22
by Arnold
If their are rules for building one fortress, why not use them to build other ones?!
I have played the Kingmaker Adventure Path from Pathfinder as GM one year ago, so i don´t want to develop a Forbidden Lands Campaign automatically in the same direction ... 

Re: Fortresses

Posted: Fri 05 Jan 2018, 18:51
by wraithdrit
Much like the Ark in MYZ, strongholds should never be reduced to just a numbers game, or a board game feel. It should be about new opportunities for RPing with NPCs. Working with your seneschal to find solutions to the latest problem, following adventure hooks based on threats to the stronghold or things you want to increase in the stronghold, etc.

Don't let it degenerate to the numbers game any more than you should let skill rolls just be an interpretation of the dice without some in game description and cool actions.