Re: Character generation - half-things
Posted: Sat 07 Oct 2017, 11:32
There's bound to be different opinions as you know, and I think that way to go here as a creator is to follow your own vision but listen to input and do changes where there's consensus, actual mistakes pointed out or very strong factual arguments. Otherwise you tend to loose the whole picture and get a mashup in the end. The issue at hand to me more is a question of preferences so Ill stick to my idea that FL also sanctioned for now. Your input is still valuable.Yeah, I know, but it would've been cool not to,
I've already done this in Coriolis, took out the semi intelligent, and put in robots, (with a Muslim like slant in restrictions of type of android)
They play the part of exotics within the setting, with strange but elegant forms, it's illegal to look like a human, (inspired by the Ergo proxy autoreiv's, Ergo proxy is an anime)
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I change most games