Further to this:
... Need clarification or a new chart that gives base movement for the new kin before AGL modifiers.
Going on the slowest movement in the entries, it seems most kin's base movement will be 10 meters, except for cat kin and Karkion who may have 12 meters.
I tried retro-calculating a default movement value for each kin, and it's inconsistent in some cases.
Example 1: for goblin it is consistent because a Scout with an AGI damage bonus of +D4 must have at least Agility 13, which means he also has +2 Movement, so the default for the kin would be 10. And it checks out because a Warrior, with no AGI damage bonus and therefore <13 Agility, has a Move of 10.
Example 2: for a Frog People though, Hunters and Shamans both have 10 Movement. But Hunters have +D4 AGI damage bonus, and therefore an implied Agility of at least 13, which would also give a +2 bonus to movement.
Same with Hobgoblins: all three NPC types have Move 10, but the thief has AGI damage bonus +D4, so where's his extra +2 Movement bonus for having an implied 13 Agility?
So yes -- agree with Von Ether we need a table. But moreover, it would be nice if the NPCs had a consistent maths behind them, so that the more agile (based on their agility bonus modifier) had extra Agility built in consistently.