Re: Reforged Power 2.0 Alpha/Beta
Posted: Fri 25 Aug 2023, 08:22
Thank you for consideration and clarification. Agree about some (more) benefits for Dodging. I had a discussion about Dodge vs. Parry with my GM recently, too, and IMHO it could take some "upgrades", because a) it is weaker (no Gear Dice, no Artifact die at all following the core rule) and b) you can end up prone if you take it seriously. This does IMO not even out with the fact that it works against (more) Monster attacks and against ranged attacks, in fact it is probably better to avoid any melee at all if you rely on Dodge, because it always puts you in a rather weak position. The "Free Actions Do Not Benefit From Talents" module is already pretty harsh on Dodging, because it either cancels out the only +1 bonus you might receive through the Talent, or you do only get it for a single attempt. It's IMHO O.K. for attacks that can take advantage of many benefits (gear, artifact dice), but Dodge is IMHO really weakened.Nice finds, Dizzyfugu!
Will fix the typo.
Haha, yeah. It is just that this document is so bloated with information, that I had a hard time making room for both next to one another. I can see what I can do though.Wouldn't it make sense to combine the CHANGED BROKEN STATUSES (p.54) and the descriptions from the CRITICAL INJURIES - BREAKING YOURSELF module (p. 59) into one entry? At least a page reference number would be nice, because you will have to flip through the pages to find the description.
It was intended to apply to the first roll, and any following dodge rolls in that round do not benefit from other Talents as they are considered free.I have also a general question concerning the Free Action Limitation module and its application
I will try to update the booklet with some extra clarifications.
An on top of that, I am very much considering if rank 4 probably should apply to free dodges too? Just because parrying is often so much better, as you can stack so many artifact dice from so many more sources on that roll (both from weapon talents like shield fighter or sword fighter, on top of defender, and then from holding a weapon with an artifact dice), none of which can apply to dodge rolls.