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Re: True grit

Posted: Fri 20 Jan 2023, 22:29
by Farydia
What's the point of Pushing on, if already Broken? You won't get any more WP, and most likely any successes you rolled are moot, because you are unable to act. Exception may be a final heroic attack that kills the enemy at the cost of going down yourself. Which I would definitely allow, because it's cool. But Pushing Endurance for example seems kinda pointless, because you cannot go on anyways...

Re: True grit

Posted: Sun 22 Jan 2023, 21:00
by jasales
I think that is the point. The dwarf just wont give up to succeed. They might break themselves but they'll see it done. You can break yourself but still succeed.

Re: True grit

Posted: Sun 22 Jan 2023, 21:17
by Fenhorn
You can be broken and still succeeding with the task, but since you need to describe your task, including your push:
If you push your roll, describe how. Do it yourself, don't wait for the GM - the Gm should only stop you if you go beyond the result you have rolled.
This is of course open to each group how to interpret this, but I would feel strange to allowing pushing a roll that had 1s on all base dice before the push, but hey sure if the player come up with a really good description on how, I listen.

Re: True grit

Posted: Thu 26 Jan 2023, 01:34
by Farydia
I think that is the point. The dwarf just wont give up to succeed. They might break themselves but they'll see it done. You can break yourself but still succeed.
That's right, but it does not seem plausible in all situations, was all I said. If your success in a situation requires you to do something afterwards that you cannot do any longer, I fail to see the point of pushing when knowing you'll break yourself. It will only cost WP with no added benefit. I never had this situation in actual play, but I don't think I'd disallow it or feel the need to nerf it in any way. It kind of takes care of itself, because it's either cool, then go for it - or it's pointless, then the player won't do it anyway.