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Vader
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Fri 24 Dec 2021, 04:49

I also imagine the Swedish AB commander being overly aggressive and believing that he can catch the Soviet paratroopers in Arboga by surprise by using the less obvious forest Old Road to appear suddenly to the south of the city.

I agree that it makes a good story, I’m just a wee bit concerned about the plausibility. Swedish military culture isn’t big on the whole “gung ho” thing. It’s kind of discouraged.

Another thing I thought of … the bridge across the eastern tip of Hjälmaren (note the “j”) isn’t so much a bridge as a strip of land — an esker that just happens to run over a lake. There are a couple of small bridges in the middle, but I suspect it would be easy for a unit of engineers to repair them if they were blown up. Meaning, I wouldn’t try.
Besides, it doesn’t take three battalions of special forces types to blow up a bridge…
Anyway, if I advance north of Hjälmaren, I’d much rather try to lure the 125th to flank me using riksväg 56 than somewhere at Eskilstuna! It’s a shooting gallery.

But my main problem is still with rationalising why a VDV unit would take on a brigade of Strv 122’s — let alone how they do so with any notable degree of success. Or, for that matter, why any of those cities are objectives for the advance. As I noted, for Swedish Armour, cities are obstacles to be avoided, not places you willingly seek out.

I can see various possibilities for achieving the desired “good luck — yer on yer own” finale in ways that would satisfy my craving for plausibility; it’s just that the scenario the game provides isn’t one of them. Reconciling it is … problematic.

I need to think.
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
Raellus
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Fri 24 Dec 2021, 07:23

I agree with all of your points, Vader. Some suspension of disbelief is definitely required, but a scenario in a reality-based military-themed RPG should not strain credulity to the breaking point. What I'm trying to do is take a scenario that, as presented in the official 4e materials, doesn't make much sense, strategically or operationally, and make as much sense out of it as I can.

It might be somewhat easier to suspend disbelief if you try to keep the following in mind:

By 2000, no military unit is at full strength. That Swedish armored brigade isn't a full, peacetime TOE armored brigade any more. It's significantly understrength, in both tanks and personnel. The same goes for every unit in the scenario (including the Soviets). In 2000, we're looking at more like a company, or understrength battalion, than a brigade of tanks. Honestly, I'm surprised the 4e designers has Skaraborg Armored Brigade c.2000 equipped with Leopard IIs, rather than Centurions, or S-tanks.

By 2000, surviving officers are either very lucky, or they're the least bad option still available. Some CO's may actually have failed forward, landing their current billets simply because there's no one else qualified, on paper or in terms of practical experience, to fill the position. In other words, we're probably not talking about the cream of the crop here. In fact, we may be looking at COs that are barely competent, and/or were only placed in charge because they're next in line (because those ahead of them have been WIA/KIA over the years). By 2000, doctrine would have been superseded by necessity. Is driving an armored column through a forest a bad idea? Yes, but there are plenty of examples of this sort of thing happening in historical wars.

For example, during Market Garden in 1944, the British sent an armored division into enemy territory, down a single, two-lane highway bordered by forest. The plan was developed by the UK's best field general and his experienced staff. The advance was severely delayed by German infantry waiting in the woods with AT guns and Panzerfausts, ultimately dooming the British Paras in Arnhem. During the Ardennes (Battle of the Bulge), the Germans sent multiple Panzer divisions through a forest. This was quite successful initially, because the Americans weren't expecting it (even through the Germans pulled the same trick before, in 1940), but eventually it doomed the operation to failure. Both of these debacles were conducted several years into the war, by experienced planners and COs, even when they should have known better. More recently, the Russians sent an armored division into Grozny during the first Chechnya war, with disastrous results. CO's- even good ones- sometimes make bad decisions. If you really can't stomach the idea of the Swedish brigade CO making a bad call, then I'm fine pinning the blame on the American TF commander.

As I described the ambush, the Soviet paratroopers are lying in wait, in a forest, with ATGMs and RPGs. They let the scout vehicles pass (at least the Swedish CO had scouts out in front), then hit the tanks with flank shots. On a forest road, there's not a lot of room for tanks to maneuver. Visibility is measured in meters instead of kilometers. Tactically, in this environment, the Soviet have the tactical advantage. It's not surprising that they stop the advance. That's really all they're trying to do. Even a couple of mobility kills would accomplish this objective. I probably overstated the damage the ambush inflicts, so I will tone that down a bit.

Those cities are objectives only insofar as they are waypoints on the way to Stockholm. They're simply astride the MSR. Tanks may not need roads, but the trucks carrying fuel and ammo do. Alcohol isn't an efficient fuel, so the most direct route will get you to the next objective faster and with fewer stops (to brew more fuel). According to the SH, only Arboga was thought to be occupied by Soviet troops, and Marine infantry supported by heavy armor would reasonably be expected to defeat paratroopers, even in an urban environment. Other than Arboga, it's "just passing through" on the way.

I was unaware of the details regarding the bridge over Hjälmaren. Thank you for that. I agree that it sounds like the bridges could be repaired relatively easily, but if the Jagare are holding the far side of the causeway, they can make life hell for the Soviet combat engineers.

Again, you're absolutely right that this is a bad plan, but that's kind of the point. A bad plan leads to disaster, resulting in a scenario where a group of players are cut off, behind enemy lines, on their own, on a chaotic, fluid, dangerous environment. This is, IMHO, the very essence of the original Death of a Division, so I tried to carry it over to 4e's Sweden. The other important element of DoaD, is the Soviets acting in unexpected ways, or in greater-than-expected strength. I tried to incorporate that too (but without adding surprise Soviet divisions, like 1e did).

This whole mini-project started out as a thought experiment. I wanted to create a Death of a Division narrative for Sweden, aligned as closely as possible with the 4e materials in the box. I'm not claiming that the result is perfect, or even the best way to do it, but, at the moment, I can't think of a better way. (I hope that doesn't sound like a boast, because it isn't.)

If it doesn't work for you, fair play. If I haven't convinced you by now, I probably can't convince you at all. Regardless, I really appreciate all of your feedback and assistance. I have a lot to learn about Sweden- it's geography, culture, military- and that can be a bit daunting. However, I feel better knowing that, when I have questions, I can count on you for thoughtful, accurate answers. Thanks again!

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Vader
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 00:12

Don’t worry mate, you’re getting there — I just like to challenge your creative muscles a bit. I think the end result shows that it’s worth the frustration. ;)

You are bringing up a lot of thought and rationalisation that I believe needs to make it into the text a lot more explicitly.

I just need to challenge you a little bit more!

I’m not sure that after “merely” three years of war, attrition will have taken all that heavy a toll on either units or the officer cadre. As a point of comparison, it is generally estimated that after three years of war on the eastern front, the German army had lost about 2/3rds of its armoured combat vehicles — tanks, tank destroyers, self-propelled artillery, etc. I would contend that the conditions for the Swedish army in 2000 should be nowhere near as catastrophic as those for the German army in 1945.
Besides, I’m used to thinking along the lines that a unit that has been reduced from brigade to battalion strength would usually be regarded as being rendered combat inefficient some ways before that point.

It would be difficult for a unit that have been equipped with Leopards to rearm with older tanks. If the 103’s and 104’s hadn’t been scrapped as they were IRL, they would have been handed over to other units — the 103 for instance would have seen its role redefined from MBT to tank destroyer, and would have been used to replace the IKV 91. It’s not common practice in Sweden to stockpile obsolete equipment.

If you really can't stomach the idea of the Swedish brigade CO making a bad call, then I'm fine pinning the blame on the American TF commander.

I’ll take you up on that! :D

Check the kind of forest road involved. A wide motorway through lightly wooded terrain may offer quite long ranges and plenty of space to manoeuvre, while a narrow gravel track in dense forest of course is an entirely different proposition. With plenty of shades of grey in between.

The historical examples you point to are of course entirely valid. What I’d like to see however is that whenever tanks are brought into urban terrain or dense forest, this is done because there really is no other viable alternative. If you do so anyway, there needs to be some explicit reason why the CO is off his rails.

An inferior unit can of course bring a vastly superior one to a dead halt, by exploiting choke points or just by taking advantage of the fog of war. The scenario you describe seems supremely likely to accomplish precisely that. Actual damage … not quite so much, as you say, but for the delay it causes, which certainly can be devastating enough.

The battalion-level refuelling and rearming assets actually have fairly good all-terrain capability; quite well able to keep pace with the tanks.

The problem with the K3 units is that K3 — and Livregementets Husarer — isn’t a war organisation unit. It’s part of the peacetime training organisation. It trains three or so battalions of jägare. (I suppose Ligan’s research failed a bit.) That’s why I’m surmising that the designation equals three battalions.
Given the terrain, I wouldn’t surmise you need more than a company of them to blow a bridge and keep the combat engineers at bay. What are the rest of them up to in the meanwhile?

Bad plans happen. But usually there is a reason why a plan that turns out to be bad in 20/20 hindsight seemed reasonable at the time…
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 00:29

Perhaps worth mentioning here is that Karlsborg and thus K3 "will be described in a future module", so whatever it is that is going on there with its wannabe-king will be explained then. Don't take my words for it, but I have a vague memory that in one of the streams FL have done, Tomas mentioned that Karlsborg will be included in Urban Operations (together with Krakow of course) and if my vague memory is right, that is the first of the known module to be released.
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 00:38

It’ll be interesting, of course, but I’m not entirely sure it should be relevant. The battalions trained by Livregementets Husarer would have been mobilised at the time of the general mobilisation years before, at locations nowhere near K3. In all likelihood, none of them will have been anywhere near Karlsborg at any point during the war.

Unless the “king” has appropriated the name for a unit of his own creation … but would such a unit join a battlegroup with units of the real King’s army?
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 00:49

I think the whole idea is that someone (he is calling himself King Karl XVII Johan) has declared Karlsborg a kingdom and it is protected by some of the remains of Life Regiment Hussars. We don't know more yet who this clown is, if he is legit or not or what has happened to Karlsborg. I am very intrigued by this part of the setting (I have been in Karlsborg a lot in my youth). But what I meant with this little insert is that they clearly have done some work, or re-work regarding Karlsborg that we don't know yet.
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 02:14

Don’t worry mate, you’re getting there — I just like to challenge your creative muscles a bit. I think the end result shows that it’s worth the frustration. ;)

You are bringing up a lot of thought and rationalisation that I believe needs to make it into the text a lot more explicitly.

I'm enjoying the challenge!

I’m not sure that after “merely” three years of war, attrition will have taken all that heavy a toll on either units or the officer cadre. As a point of comparison, it is generally estimated that after three years of war on the eastern front, the German army had lost about 2/3rds of its armoured combat vehicles — tanks, tank destroyers, self-propelled artillery, etc. I would contend that the conditions for the Swedish army in 2000 should be nowhere near as catastrophic as those for the German army in 1945.
Besides, I’m used to thinking along the lines that a unit that has been reduced from brigade to battalion strength would usually be regarded as being rendered combat inefficient some ways before that point.

Fair points, but, unlike WWII, the Twilight War is a nuclear war. Entire divisions were vaporized, and the capacity to produce replacement vehicles has pretty much ceased altogether. For comparison, German war production of tanks and aircraft increased every year during WW2, despite increasingly intense allied strategic bombing, until 1945, so replacement AFVs (never enough!) were reaching units up until the last months of the war. That would not be the case in the Twilight War. It's been two years or so since factories could produce new AFVs. By 2000, total AFV kills could only be replaced with captured vehicles.

It would be difficult for a unit that have been equipped with Leopards to rearm with older tanks. If the 103’s and 104’s hadn’t been scrapped as they were IRL, they would have been handed over to other units — the 103 for instance would have seen its role redefined from MBT to tank destroyer, and would have been used to replace the IKV 91. It’s not common practice in Sweden to stockpile obsolete equipment.

I just meant that I'm surprised any of Sweden's front-line MBTs survived the first three years of the war (see my last point). It's more likely that deep reserve vehicles would still be around by mid-2000. That said, I love me some Leopard IIs, so I'm not going to fiddle with that piece of FL lore.

I’ll take you up on [the American TF commander issuing the order]! :D



You called my bluff. I guess I'll have to change it now. ;)

Check the kind of forest road involved. A wide motorway through lightly wooded terrain may offer quite long ranges and plenty of space to manoeuvre, while a narrow gravel track in dense forest of course is an entirely different proposition. With plenty of shades of grey in between.

An inferior unit can of course bring a vastly superior one to a dead halt, by exploiting choke points or just by taking advantage of the fog of war. The scenario you describe seems supremely likely to accomplish precisely that. Actual damage … not quite so much, as you say, but for the delay it causes, which certainly can be devastating enough.

I zoomed in. The forest road is paved, but only two lanes wide (one lane going in either direction), with the tree-line around 10m from the roadbed. Tanks would have a little room to maneuver, but even just a couple of mobility kills could stop the column in its tracks and make it difficult for the surviving vehicles to maneuver freely. Sprinkle a few AT mines on the verges, and it becomes that much tighter confines for the surviving tanks. Again, the Soviet paras just have to halt the column, not destroy it completely. I can clarify this in the narrative.

The historical examples you point to are of course entirely valid. What I’d like to see however is that whenever tanks are brought into urban terrain or dense forest, this is done because there really is no other viable alternative. If you do so anyway, there needs to be some explicit reason why the CO is off his rails.



Fair. One conceivably could use the E18 to get north of Arboga, and then use local roads to move around the city, but that adds kilometers to the route (meaning more time, and more fuel expended), and leaving a Soviet force in Arboga to threaten the TF's rear/MSR wouldn't be a great idea. One could also move south of the lake, but that would increase the possibility of a clash with Soviet 12th Tank Battalion. That leaves the option of trying to make a Thunder Run into Arboga, counting on speed, surprise, and firepower to overwhelm the Soviet defenders. A commander could conceivably consider that the least bad option.

The problem with the K3 units is that K3 — and Livregementets Husarer — isn’t a war organisation unit. It’s part of the peacetime training organisation. It trains three or so battalions of jägare. (I suppose Ligan’s research failed a bit.) That’s why I’m surmising that the designation equals three battalions.
Given the terrain, I wouldn’t surmise you need more than a company of them to blow a bridge and keep the combat engineers at bay. What are the rest of them up to in the meanwhile?

Again, though, why would that unit be at full strength in 2000? Aren't the jagare formations considered "elite"? After three years of war, are there really going to be that many fit, hard-charging young men and women left in the regular Swedish army- that it can spare- to cycle through the jagare training process and take to the field? In WW2, all of the "elite" airborne formations, Allied and German, reported that the quality of their replacement troops was markedly lower as the war went on. Heck, by 1945, fresh German paratroopers hadn't even made a training parachute drop yet! Some of them were only 15 or 16! And that's without the massive die offs that would most likely come with a nuclear war. I imagine that, by mid-2000, the jagare battalions would not be what they once were, both in terms of quantity and quality.

Bad plans happen. But usually there is a reason why a plan that turns out to be bad in 20/20 hindsight seemed reasonable at the time…

I must respectfully disagree with this conclusion. In the case of Market Garden, there were plenty as SHAEF and even on Monty's own staff (and certainly among the airborne commanders) that loudly pointed out the foolishness of trying to make and sustain a quick advance down a single highway, in wooded country. In other words, many realized it was bad at the time. There were also pletny of alternatives, like giving the supplies to Patton's army, in the Mozelle. Also, many in the OKW, including Rundstedt, warned Hitler that a large armored offensive through a forest (in winter), relying on just a couple of main roads, was doomed to fail. In both cases, the doomsayers were overruled. At the time, however, there were plenty of people in the know that realized that the plan was bad from the get-go.

In this scenario- Operation RESET- I'm sure some Swedish and American officers privy to the plan pointed out the flaws, for whatever reasons- politics, logistics, poor intelligence, hubris, all of the above- they were overruled and the plan described in the SH was approved. It happens, IRL. It could happen in Twilight 2000 4e Sweden.

You are bringing up a lot of thought and rationalisation that I believe needs to make it into the text a lot more explicitly.

I can definitely do that in the narrative. The main reason I didn't do so in the first draft, is that the original v1 Death of a Division doesn't delve into that kind of stuff- there's no mention of the operation's objectives, no judgment regarding the US 5th ID's commander's decision-making as the battle unfolded. As a critical reader, I would have appreciated that sort of commentary, so there's certainly merit in adding it here.

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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 04:38

I'm not sure why we have to speculate how this happened. Surely the author of this text could chime in here and clarify how a VDV unit takes out an Armored Brigade?

It's either something incredibly interesting and clever
or
Brännvin!
 
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Vader
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 12:04

At the time, however, there were plenty of people in the know that realized that the plan was bad from the get-go.

Nah … I’ll stand by my position, I think. It’s still hindsight. Someone, or several someones, thinking a plan is a bad idea before the fact doesn’t mean it is universally regarded as such. Someone else thinks it’s a good idea — otherwise it probably wouldn’t be put in motion.

There’ll always be doomsayers, even with plans that actually pan out. It’s just that in those cases, nobody remembers them.

And I’m interested in what it is that makes someone, who hasn’t the benefit of hindsight, think a given plan is a good enough idea to gamble on.

A plan that everyone can see is crap from the get-go stretches plausibility a bit too far for me. Why would anyone decide to execute such a plan, let alone agree to put their lives on the line for it?


EDIT:

A point struck me:

unlike WWII, the Twilight War is a nuclear war. Entire divisions were vaporized, and the capacity to produce replacement vehicles has pretty much ceased altogether.

Yes, but it’s a limited nuclear war, with armies that have trained for the contingency of having to face nuclear weapons. Dispersal is the order of the day!

I remember that the way we used to form camped for night, you could barely have fit a single battalion in one hex on the game map. I can’t see any way to vaporise entire divisions with anything like a limited nuclear engagement.

Same goes for destroying industries. A few nuclear devices won’t destroy the industrial base to that level.
Last edited by Vader on Sat 25 Dec 2021, 12:47, edited 1 time in total.
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion
 
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Vader
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Re: [Moved] Death of a [USMC] Division [in Sweden] 4e Resource

Sat 25 Dec 2021, 12:11

I'm not sure why we have to speculate how this happened. Surely the author of this text could chime in here and clarify how a VDV unit takes out an Armored Brigade?

It's either something incredibly interesting and clever
or
Brännvin!

Why?? Simple!

If it’s “brännvin!” we need to try to fix it. Otherwise, we couldn’t stomach playing it. (YMMV, though)

And if it’s something incredibly interesting and clever … you’re right: surely the author would already have chimed in.

So…
Before you use the word "XENOMORPH" again, you should read this article through:

https://www.wired.co.uk/article/aliens-throwaway-line-confusion

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