Gyrovague, I’ve tried to invert said stereotypes and make players think critically in my campaigns. I ran a game where the Elves were the dominant culture, but had grown rigid and arrogant, and they built their shining cities on the backs of Orc slaves who they dehumanized and abused. Obviously not all of these erudite and civilized Elves were evil, and they didn’t view themselves that way at all, but they had created a very racist society and it was a huge driver of conflict in the game.
If we are playing a game in Middle-earth, it means we accept the conventions of Middle-earth. Now I’m not saying, import all of Tolkien’s most racially atavistic language and live with it, but Orcs are a fairly important part of the setting. Removing them - or even just trying to really understand them and paint them as sympathetic - causes problems. Practical gameplay problems, and likely thematic problems, and of course it may also upset people by raising real life issues that are challenging in what is meant (at least to my mind) as an escapist fantasy where racial prejudice isn’t something that anyone should be forced to confront or deal with if they don’t want to.
I don’t know what the best way to challenge this convention is. I also don’t deny that stereotyping is bad, or that we shouldn’t try to be sensitive to other’s opinions. I just don’t know how you treat Orcs as people in a way that doesn’t overturn fundamental assumptions of Tolkien’s stories.
It’s also noteworthy that I don’t see the same problem - at all - with actual people of color in Middle-earth. Haradrim or Easterlings, or the northern people of Forodwaith, or the Woses, or the tan-skinned Gondorian coastal folk. All of those people are Men, and they can have complex stories from different vantage points than the Eurocentric heroes of The Hobbit and Lord of the Rings.
Orcs though aren’t supposed to be people - even if they are demonized in rather racist terminology. I don’t think they’re meant to reflect ethnicity but just cruelty and evil. I don’t know if you can reject that premise and still actually enjoy the game. Otherwise the heroes’ every action is potentially questionable (which might be totally appropriate to another game/setting, but I don’t think reflects any story we know from Middle-earth).
(PS - this is a fascinating discussion and I am enjoying the back and forth here. I respect what you’ve said and I hope that nobody is offended by what I’ve said).