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Smog
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Re: Effective Weapon Ranges in TOR

Sun 12 Jul 2020, 23:33

I have always wondered how many meters can PCs cover in a round in TOR. So this might give some clues there.
When you say "Average of all Companions’ BODY ratings x3" does it mean that the BODY ratings of every companions needs to be added up before multiplying?
It's like any average. They're saying you would add all of the companions' body ratings, divide them by the number of players in the group, and then multiply by 3.

So if you had a 4-player party that have individual Body values of 3, 5, 6, 6. You add them together to get 20, you divide them by the number of companions (4), to get an average of 5, and then you multiply by 3 to get 15. So this party, by these rules, would charge 15 metres per round.If they're simply marching, you only multiply by 2, thus this party would march 10 meters per round.
 
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bveld
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Re: Effective Weapon Ranges in TOR

Mon 13 Jul 2020, 21:11

I have always wondered how many meters can PCs cover in a round in TOR. So this might give some clues there.
When you say "Average of all Companions’ BODY ratings x3" does it mean that the BODY ratings of every companions needs to be added up before multiplying?
It's like any average. They're saying you would add all of the companions' body ratings, divide them by the number of players in the group, and then multiply by 3.

So if you had a 4-player party that have individual Body values of 3, 5, 6, 6. You add them together to get 20, you divide them by the number of companions (4), to get an average of 5, and then you multiply by 3 to get 15. So this party, by these rules, would charge 15 metres per round.If they're simply marching, you only multiply by 2, thus this party would march 10 meters per round.
For some reason I missed that it said "average". Makes sense now.

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