c4mp3ur
Posts: 2
Joined: Wed 17 Jun 2020, 22:06

Re: Feedback

Thu 18 Jun 2020, 16:09

I find "Survival instinct" a bit too strong for a 1st level character.
It mostly concern character with high dexterity, so characters that will probably :
- win initiative often.
- attack first
- disengage as a bonus action before adversary has the opportunity to make his own attack, nor his opportunity attack
It is beast
Am i right ?
 
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Jacob Rodgers
Posts: 169
Joined: Tue 16 Jun 2020, 16:41
Location: Sunny Florida (USA)
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Re: Feedback

Thu 18 Jun 2020, 20:46

I find "Survival instinct" a bit too strong for a 1st level character.
It mostly concern character with high dexterity, so characters that will probably :
- win initiative often.
- attack first
- disengage as a bonus action before adversary has the opportunity to make his own attack, nor his opportunity attack
It is beast
Am i right ?
.
Awesome feedback. You're right that it's a great combo. There are some very important limiting factors, however, primarily the goblin's Speed. With only 25 feet of movement, the goblin is probably 10-15 feet away from the enemy at the start of their turn and the same amount (10 or 15 feet) at the end of their turn. So for a fight with a large number of enemies, no big deal, one of the bad guys moves up to the goblin that's not very far away and attacks (or uses magic or a ranged weapon). For bigger beasties who don't want to move for some reason (e.g. other allies of the goblin in contact), it might well have an attack that has range or 10 ft. reach, so the goblin may still be threatened. There will be fights where the goblin will shine and there will likely be fights where it never gets used (or Dodge gets used instead).

So it could be a concern and we'll certainly watch it. But we also know that the average fight in Symbaroum is not a fair fight and we're hoping that our d6 hit point Goblins need their tricks just to stay alive.
 
benjijneb
Posts: 3
Joined: Thu 23 Apr 2020, 15:14

Re: Feedback

Fri 19 Jun 2020, 10:34

Hello.

I don't know about 5e but I'm mastering Symbaroum since 2 years and I find that it lacks precision on many rules and it raises a lot of questions and remarks from players and GM. I think that using 5e rules will cover that, so I would really like to see additions in this product line.

I've already add the rest rules in my standard symbaroum home rules with some adaptations.

And, yes character sheet is very very nice !
 
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Rangertheman
Posts: 64
Joined: Thu 18 Aug 2016, 16:34
Location: Norrtälje, Sweden

Re: Feedback

Sun 21 Jun 2020, 15:43

The PDF looks really great! Although, if this becomes a bigger and even printed product, it would be nice if Johan Nohr could take a shot at a design that shares the same feel but is different enough to make it stand out from the rest of the Symbaroum line. Martin Grip's illustrations should remain though.
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