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Re: Religion

Posted: Fri 29 Sep 2017, 17:52
by King_Kull
Yeah, sorry, my fault, Harper... ;)
It was too obvious :)

I really love 13th Age! Absolutely my favourite d20 game.

Re: Religion

Posted: Fri 29 Sep 2017, 18:22
by Harper
Yeah, sorry, my fault, Harper... ;)
It was too obvious :)

I really love 13th Age! Absolutely my favourite d20 game.
Not obvious to me, does the 13th age have 13 icons? 

Re: Religion

Posted: Sat 30 Sep 2017, 00:04
by King_Kull
Yeah, sorry, my fault, Harper... ;)
It was too obvious :)

I really love 13th Age! Absolutely my favourite d20 game.
Not obvious to me, does the 13th age have 13 icons? 
Yes, 13 Icons for the 13th Age :)

Re: Religion

Posted: Sat 30 Sep 2017, 00:35
by Harper
Yeah, sorry, my fault, Harper... ;)
It was too obvious :)

I really love 13th Age! Absolutely my favourite d20 game.
Not obvious to me, does the 13th age have 13 icons? 
Yes, 13 Icons for the 13th Age :)
What's the best thing about 13th age?

Re: Religion

Posted: Sat 30 Sep 2017, 10:30
by King_Kull
The best thing... Cool mechanism in combat like the Escalation Die. Starts normally at 0. And when the characters are pressing the attack the die goes up every round by one until it reaches six. And the PCs get the number on the die on their attacks. Some monsters can use it, too, and they are terrible.
There are no skills only backgrounds for the PCs so that they can use every skill they wish - if they can explain why the should do that. Every class has cool features and is unique. Apropos unique every PC has One Unique Thing that makes him standing out in the world. The OUT is no bonus but a roleplaying opportunity.
And every d20 roll counts especially for the GM. It’s not only if you succeed but if you make some other things happen, perhaps another attack or a better version of an attack or a special ability. This is the one thing that truly shines for me as it makes my job much more interesting.

Re: Religion

Posted: Sat 30 Sep 2017, 11:00
by Harper
The best thing... Cool mechanism in combat like the Escalation Die. Starts normally at 0. And when the characters are pressing the attack the die goes up every round by one until it reaches six. And the PCs get the number on the die on their attacks. Some monsters can use it, too, and they are terrible.
There are no skills only backgrounds for the PCs so that they can use every skill they wish - if they can explain why the should do that. Every class has cool features and is unique. Apropos unique every PC has One Unique Thing that makes him standing out in the world. The OUT is no bonus but a roleplaying opportunity.
And every d20 roll counts especially for the GM. It’s not only if you succeed but if you make some other things happen, perhaps another attack or a better version of an attack or a special ability. This is the one thing that truly shines for me as it makes my job much more interesting.
That sounds interesting, may check this out, 
Have you preordered the Conan rpg, got a feeling you may like this....don't know why...just a hunch lol

Re: Religion

Posted: Sat 30 Sep 2017, 12:20
by King_Kull
Have backed the KS campaign and waiting fervently at the arrival of wave 1 :)

Re: Religion

Posted: Sat 30 Sep 2017, 14:13
by Harper
Have backed the KS campaign and waiting fervently at the arrival of wave 1 :)
Yeah, I preordered the leather bound cover, I'm a collector, 
I thought it was going to be your cup of tea lol :D