Re: Star Wars Conversion - Force Powers
Posted: Sun 23 Apr 2017, 21:54
I have some feedback about Force Jump:
- Being able to jump anywhere within Close range (2 meters) is really unimpressive. I would use the jumping ranges from Quick (Coriolis p.77) as a baseline for the power.

- Extending the jumping range by one category per success (Close (2 meters) -> Short (20 meters) -> Long (100 meters) -> Extreme (1 kilometer)) is way too powerful. I would increase the jumping range by 2 meters horizontally OR 1 meter vertically per extra success/Force Point.
- Suggestion for the falling damage reduction: While using the power, the number of dice rolled for falling damage (Coriolis p.97) becomes [number of meters fallen - 4] - [number of extra successes spent on vertical height]. For example, if the character spent 3 successes to improve her vertical jump, she is able to fall 7 meters without prompting a falling damage roll.