The swedish edition has two kinds of damage: stress and, well, damage.
Thanks for the clarification.
So the
stress points are Coriolis' version of MYZ's
rot points, I guess — a mechanic I haven't even dared to introduce properly in MYZ because my group sure is not used to having their characters corrode over time. Same or worse for Coriolis, but I guess that a lenient GM could always introduce extensive psychological counseling as a way to reduce what explicitly isn't meant to be. Heck, the
Counsellor concept as a tremendously worthwhile addition to ship personnel may be the first I may design in addition to the character roles given.
I would have preferred a system in which players may receive critical injuries while still standing and fighting – after all, the most epic fights put protagonists at such a considerable disadvantage. Then again, the more freedom I have in narrating battles, the better, and rolling on critical injury tables has the tendency to slow down battles considerably.
Compared to MYZ, are there still "stunts" to pull for several successes, and in particular: in melee combat, do you still give up your next action to defend ... ?