Mon 09 Jun 2025, 22:19
Firstly, there's a lot to like with the revised book.
p40. Alternative Rule. I see the desire for alternative rules to simplify the game for some tables, but having conditions not affect rolls feels like it undermines the pushing mechanic, which is such an important part of how this system works. I think this hurts the gameplay more than anything else.
p44 and p58. The extra successes for Agility, Close Combat, Force, and Ranged Combat all specify that you can outmanoeuvre your enemy, taking their initiative. I love this, and it's a common feature at our table. But if the new initiative system is employed, I'm not sure these have much use. Taking the initiative is really useful and feels dramatic, but if initiative is drawn each round there is little point. I am a huge advocate for the original initiative system because I like these options, and this nuance is lost in the 'draw each round' approach. I must admit, I like it in Dragonbane, but I feel that we lose something in Year Zero systems, where extra successes should mean something and allow dramatic effects. I'd be very happy for initiative to revert to the original system - I think it is better for Year Zero games.
p54. Dedicated. It states 'ignore a mental Conditions', but should read 'ignore mental Conditions'.
p57. I'm not sure what your style guide is here, so please ignore if I'm wrong! This title might make more sense if it were 'Combat, Fear, and Gear' making the three distinct.
p64. The simplified crits box out looks odd as it spills into the margin. Not sure if there's much that can be done, but it looks odd when compared to the rest of the book.
p230. The new character sheet is lovely!