Mattias_Vestin
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Re: Errata & Clarifications

Mon 03 Jun 2024, 06:45

Thank you!
 
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9littlebees
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Re: Errata & Clarifications

Tue 11 Jun 2024, 10:55

  • Assist Recovery - Page 7 reads ...
    <> The assisting model first moves up to its base Move <>
    This is a term from the alpha-rules. It was changed to medium distance move, but apparently not everywhere.
I'm a little confused by this and can't see any other post made about assists. Are you saying the base move as written in the rules is incorrect, and an Assist Recovery action should allow a Medium move instead? Because I've been playing with base move and changing it to Medium would really shake up the game (in a good way, tbh).
I make YZE games (https://drivethrurpg.com/browse.php?author=Matt%20Kay) and produce predominately Free League content on my YouTube channel (https://youtube.com/@3skulls)
 
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Fenhorn
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Re: Errata & Clarifications

Tue 11 Jun 2024, 12:16

  • Assist Recovery - Page 7 reads ...
    <> The assisting model first moves up to its base Move <>
    This is a term from the alpha-rules. It was changed to medium distance move, but apparently not everywhere.
I'm a little confused by this and can't see any other post made about assists. Are you saying the base move as written in the rules is incorrect, and an Assist Recovery action should allow a Medium move instead? Because I've been playing with base move and changing it to Medium would really shake up the game (in a good way, tbh).
Some example from the alpha-rules
Move & Attack: Move the model horizontally up to its base Move and then attack with it <>
Sprint: Move the model its base Move distance twice.
I guess one of the reasons they changed it to medium move is that the term base move could be confusing
Btw, a base with move is called Step Move in the game.
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izikiel
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Re: Errata & Clarifications

Thu 13 Jun 2024, 14:41

Activation and overwatch.
When is a character considered activating? When you select that character with your token, or when you do an action with that character?
Ie, can a character use a mutation/item to counter overwatch if that character is in the firearc of an enemy in overwatch when being chosen?
 
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Fenhorn
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Re: Errata & Clarifications

Thu 13 Jun 2024, 16:08

Activating is when he is doing his a chosen action. When it comes to mutations like Stealthy, you can't choose that after someone has declared overwatch fire, you have to use the mutation when you declare what action you do and that enhance the action with the mutation. Only reflex mutations can be used whenever and even out of turn.
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izikiel
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Re: Errata & Clarifications

Fri 14 Jun 2024, 10:08

Activating is when he is doing his a chosen action. When it comes to mutations like Stealthy, you can't choose that after someone has declared overwatch fire, you have to use the mutation when you declare what action you do and that enhance the action with the mutation. Only reflex mutations can be used whenever and even out of turn.
Thank you for clarifying! So also if someone moves into the firearc you can choose to overwatch fire since it is considered activating inside the firearc?
 
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Fenhorn
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Re: Errata & Clarifications

Fri 14 Jun 2024, 10:30

Activating is when he is doing his a chosen action. When it comes to mutations like Stealthy, you can't choose that after someone has declared overwatch fire, you have to use the mutation when you declare what action you do and that enhance the action with the mutation. Only reflex mutations can be used whenever and even out of turn.
Thank you for clarifying! So also if someone moves into the firearc you can choose to overwatch fire since it is considered activating inside the firearc?
FL uses overwatch in many of their RPGs, including Mutant: Year Zero, and this is how it works in those, so I assume that's the idea in this game as well. You interrupt a model, do your overwatch fire, if the interrupted model survived it may continue whatever it was doing.
"Thanks for noticing' me." - Eeyore
 
izikiel
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Re: Errata & Clarifications

Fri 14 Jun 2024, 10:42

Activating is when he is doing his a chosen action. When it comes to mutations like Stealthy, you can't choose that after someone has declared overwatch fire, you have to use the mutation when you declare what action you do and that enhance the action with the mutation. Only reflex mutations can be used whenever and even out of turn.
Thank you for clarifying! So also if someone moves into the firearc you can choose to overwatch fire since it is considered activating inside the firearc?
FL uses overwatch in many of their RPGs, including Mutant: Year Zero, and this is how it works in those, so I assume that's the idea in this game as well. You interrupt a model, do your overwatch fire, if the interrupted model survived it may continue whatever it was doing.
Thanks again for clarifying! Time for some mayhem! :)
 
JRD
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Re: Errata & Clarifications

Tue 25 Jun 2024, 17:48

Hello. First of all congratulations and thanks for the game. It’s so much fun, and seeing my usual MYZ players that engaged, feeling their RPG characters identified by the minnies was almost priceless.
Last week I received the game and after our first play, some questions came through. Let’s see if anyone can shed some light on those:

1. Does the “Land-shark” card stay on the table until the end of the game or the end of the round? As it’s not specified and the card reads: “Leave this card on the table as a reminder” we let it on the table until the end of the game (it was drawn earlyon the 2nd round, tough one).

2. Also, regarding the “Land-shark” , does it attack other monsters, as the “Razorback”? The “Land-shark card states: “every model who moves on the battlefield must roll Survival”. As the “Razorback” is a token and not a model, and it hasn’t a “survival” stat, we assumed it didn’t. Which is?

3. If a model engaged with another model activates the “Insect wings” mutation to fly vertically, make an aimed shot and lands on the same spot, does it activate the free melee attack from the other model (engaged)? In the manual (p.8) states that free melee attacks are not triggered if the model movement is “forced by a Zone card or mutation”, it shouldn’t, but the activation of “insect wings” is not forced but voluntarily activated by the player. We assumed it didn’t because the model didn’t move away as it landed in the same spot, but we’re not sure about it.

4. Almost at the end of the game we were in a 1v1 confrontation, with Farrow in overwatch mode, Krin moved and was shot down and left broken on the floor. Next, we draw a zone token. In that case who has to roll “Survival” for the zone card? Krin, who was the last model to activate, or Farrow, who made the overwatch shot? And in the case it is Krin, we understood that a broken model can only choose the “Recovery” action (not a survival roll for a Zone card).
 
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Fenhorn
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Re: Errata & Clarifications

Tue 25 Jun 2024, 19:15

1. Does the “Land-shark” card stay on the table until the end of the game or the end of the round? As it’s not specified and the card reads: “Leave this card on the table as a reminder” we let it on the table until the end of the game (it was drawn earlyon the 2nd round, tough one).
Yes, when it is drawn early, the game turns into a "the floor is lava" game.
2. Also, regarding the “Land-shark” , does it attack other monsters, as the “Razorback”? The “Land-shark card states: “every model who moves on the battlefield must roll Survival”. As the “Razorback” is a token and not a model, and it hasn’t a “survival” stat, we assumed it didn’t. Which is?
Models are the 'up to five' character models that each player has.
3. If a model engaged with another model activates the “Insect wings” mutation to fly vertically, make an aimed shot and lands on the same spot, does it activate the free melee attack from the other model (engaged)? In the manual (p.8) states that free melee attacks are not triggered if the model movement is “forced by a Zone card or mutation”, it shouldn’t, but the activation of “insect wings” is not forced but voluntarily activated by the player. We assumed it didn’t because the model didn’t move away as it landed in the same spot, but we’re not sure about it.
Forced movement is when your character is forced to move because of an event (like acid grass), an attack (like knockback), or a mutation (like telekinesis).
4. Almost at the end of the game we were in a 1v1 confrontation, with Farrow in overwatch mode, Krin moved and was shot down and left broken on the floor. Next, we draw a zone token. In that case who has to roll “Survival” for the zone card? Krin, who was the last model to activate, or Farrow, who made the overwatch shot? And in the case it is Krin, we understood that a broken model can only choose the “Recovery” action (not a survival roll for a Zone card).
Krin is the active model. A broken model can still use reflex and enhance mutations/modules and can still be forced to roll for survival if needs be.
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