Thu 03 Jul 2025, 00:43
An idea that I have is to rate the various anti-"heat ammo" protections with A, B, C and D.
A and B represent reactive armour of some kind, while C and D represent various variants of slat armour. If the vehicle is hit by a heat ammo (not the various versions of AP ammo), you roll 2d12 for A, 2d10 for B, 2d8 for C and 2d6 for D. Any success counts as an extra armour rating, while a 1 means that the reactive/slat armour decreases in quality one step (since you roll two dice, both can happen at the same time). Reactive armour can't be repaired, except with other reactive armour (it doesn't matter if the rating has gone down to C or D, it still counts as reactive armour). Slat armour can be repaired by using generic spare parts, but can never be higher than C.
This draft is simple to use. There are probably more advanced rules out there on the workshop, but I am more interested on rules that are simple and even though the rule is abstract its effect does the job.
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