Mon 02 Jun 2025, 00:56
Page 74. Mental Traumas. It states:
"Panic Attacks. If you have rolled a result of 2 or higher (instead of 12 or higher) on a panic roll during a game session, you must make an Empathy roll after the session to avoid mental trauma."
But it should read according to the new rules:
"Panic Attacks. If you have rolled a result of 2 or higher (instead of 9 or higher) on a panic roll during a game session, you must make an Empathy roll after the session to avoid mental trauma."
The Damage diagram on page 69. It is missing the part about what happens if you fail a First Aid roll for a Lethal Critical Injury from page 71:
" If the roll fails, your condition worsens – the time limit is decreased one step, for example from shift to stretch, or stretch to round. If the time limit was already round, you perish."
Clarification might be needed for if you roll the acid splash for all 3 possible shots of the Full Auto fire, if the person wielding a gun goes Full Auto on an Alien. It is implied that you do, but some clarification might be appreciated.
Clarification is needed if taking Naproleve (and other things that take down your stress instead of just resting) clears out all or any of the Stress Effects, or does that only apply to resting?
Most of the changes for the Beta 2 are fantastic. I'm really happy to see them, well done! Especially for the Stress, Panic, and Critical injury changes. Thanks for the clarification about the APE suits. And the Charger.
The gun damage and ammo values are still strange, but easily homebrewable. Even if we look at the rate of fire, a Smartgun having the same time to lose its ammo as the Pulse Rifle is perplexing. The Colonial Marines Technical Manual states the gun has 500 rounds, going at 1200 rpm, that's about 20 seconds of nonstop fire. Whilst for the Pulse Rifle it's like 6 seconds. I still don't understand how and why would the Heavy Pulse Rifle have more ammo and/or a slower rate of fire than the Smartgun? And please fix the Heavy Pulse Rifle picture to something more accurate? The comments about the stun guns (the pistol and shotguns from Prometheus) are also completely valid. I love the new Stun rules, and having non-lethal, stun guns is awesome! But those particular guns in Prometheus did obvious damage to the creature.
Also, I agree that the Xenomorphology Talent is useless.
These are all minor issues, but still, something that's strange to me.