Hi! I asked about fire damage in the general fórum but changes here now as I have an adventure specific doubt.
If fire damage is reduced by armor, the Wight in Riddermound mound seems to be really difficult to kill. Has armor 8 and torches deals 1d8, so it won't take damage. Fireball its 2d6, so likely, 0 or low damage too and aren't infinite. Halves all non magical damage and it will be the first adventure I'll run with newbies. So their only mag weapon will be the Lady's hammer.
Seems like an imposible task to me... But I'd dont want them to think that is an impossible fight.
Is there something I'm missing?
Wights are one of the toughest monsters in the game. They are tough to win against, but, hardly impossible. The PCs must use clever tactics to win though. If they try to ping-pong battle against a wight, they are in for a tough time.
If we use the pregens from the quickstart, we have Makander that uses a battleaxe, which will deal 12 damage on the average, which will be 2 after armour and resistance. The magic weapon here will hardly do much better in his hand unless he crits. The magic weapon is good against the ghost though. If he uses his shortsword on the other hand and hits a weak spot, he will do 4 damage on the average. Bastonn uses a long spear which will do 3 damage on the average or 7 if he hits a weak spot. Krissana will not do any damage on the average unless she hits a weak spot, then she will do 4 damage. If she backstabs she will do 3 damage normally or 7 if she backstabs a weak spot. Orla with her longbow will only do 1 damage on the average. Her knife can only damage the wight if she hits a weak spot. Aodhan will do 0/3/6 damage (PL 1/2/3) on the average. If he uses Pillar, then any fall damage will go right through the armour and also he will end up prone. Aodhan can also use his staff to topple the wight. The PCs should be very tactical when it comes to await, to use that against the wight, so they will se what he does and can defend themselves if they need to.
Riddermound is hardly suitable as the first adventure. I know that the adventure book say so and it can be, depending on type of characters. When my group (3 players) played the quickstart with the pregens, they won (it was close though) and when we ran this scenario we didn't have access to special attacks. If we would have played it with the characters that they played the campaign with and with the full rules, they would have won a bit easier, although the adventure is still hard.