ervasti
Topic Author
Posts: 9
Joined: Wed 07 Feb 2024, 09:43

Tripping as an action

Thu 03 Apr 2025, 15:32

The rulebook does not set exact table of available actions, so I decided that a character can try to trip the encounter instead of hitting as close combat. This action would be agility based and a successful result would fall the target to the ground. The falling does not cause damage based on the falling damage table in the rulebook. When the PC/NPC is down, I judged -2 to all physical activities.

How does this sound to you?
 
psullie
Posts: 88
Joined: Sun 12 Dec 2021, 22:42

Re: Tripping as an action

Thu 03 Apr 2025, 21:24

I'd still keep it as STR based as it is used for all close combat, unless you want to create Talent that allows a PC to substitute AGI instead of STR...
 
ervasti
Topic Author
Posts: 9
Joined: Wed 07 Feb 2024, 09:43

Re: Tripping as an action

Thu 03 Apr 2025, 21:44

My question was based on the idea to challenge the hitting (STR) as only action in close combat situation. The Agility would work also when deciding to fight back, by dodging. You can surely do both with talents, but in my opinion, that would emphasise the strength as only winning strategy in close combat.

Who is online

Users browsing this forum: No registered users and 4 guests