Hi,
I'm new to this game and getting ready to mastering the campaing for the secret of the dragon emperor and having some doubts with the rules that I haven't seen in other threats. The game seem great and, for the good and the bad, fairly simple, sometimes maybe too much that some things are left unexplained.
Could you help me to clarify these doubts?
1- Identifying magical objects. I haven't seen any skill on identifying or detecting magic so I was thinking on using MYTHS & LEGENDS to give players the possibility to identify magical objects and, at least, some hint of what their use may be. How do you handle this?
2- About the HEALING skill, it specifies to be used when HP reaches 0. Wouldn't make sense that HEALING could be also used before HP 0 to heal damage taken? By falls or between fights... Similar to what healing spells do.
3- The healing potion sells for 50 golds. Isn't this very expensive? I find that the game is generous on tools to damage adventurers, wouldn't make sense to allow a bit of healing at an affordable price? And healing potions are usually a must buy for dungeon exploration.
4- The focus objects for magic could be used to change the origin of the spell? For example, throwing the amulet to the floor behind the enemy and launch the spell from behind or writing kind of runes with chalk that could serve as throwing points.
5- Is there a difference on what the different focus objects offer? Chalk is 1 copper and wand is 10 gold, what offers a wand that doesn't offer the chalk?
Thanks in advance for helping!