atalata
Topic Author
Posts: 2
Joined: Sat 18 Jan 2025, 11:41

Changing core skill through effect

Sat 18 Jan 2025, 11:49

Hello
Let take a sample. I imagine an item that gives a bonus to evade skills. I don't want to gave a boon, but just have the evade skill upgraded of 1 so the player has more chance to evade
In core, the evade skills is the 7th one put on all actors, so i try the following approach but fails

I add an effect
I change the sheet to use the standard one of foundry (instead of the customized for dragonbane that does not have skill effect available)
I use as key : system.coreSkills[7].system.value and i use add, and 1
i try with actor.system.coreSkills[7].system.value
i try with coreSkills[7].system.value

In all case, when i roll the evade, the +1 to the skill is not taken into account

What am i doing wrong ?

Thanks for your support
 
atalata
Topic Author
Posts: 2
Joined: Sat 18 Jan 2025, 11:41

Re: Changing core skill through effect

Mon 20 Jan 2025, 12:44

Just to complete, having a +1 def being translated into a 1 or 2 roll being a dragon is also something that will be OK, the only thing i want to have is have it automatic in some way, so any idea is welcome :)
 
patrikp
Posts: 48
Joined: Thu 01 Sep 2022, 12:34

Re: Changing core skill through effect

Fri 31 Jan 2025, 16:12

The Foundry system for Dragonbane does not support modifiers on skills, since it is not part of the design of the game and consequently it is not defined how to handle rolls outside 1-20. Being able to switch to the default Foundry effect sheet can be considered a bug.

For further technical discussions, I recommend the Dragonbane Discord's Foundry channel: https://discord.gg/fSXVrTwp
or the Foundry Discord's Free League channel: https://discord.gg/foundryvtt

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