Hi,
I've lurked here for a while and I had this thought about the game since 1ed that's bothered me to no end. The idea that all magic items are predetermined and "meant to be" like the One Ring and Bilbo. I come from playing Old school systems ( AD&D) and I do remember magic items coming in two distinct categories. I'm pretty sure items like the One Ring were a major reason. So, these items were called artifacts and you were not supposed to just willy nilly randomly drop them into your campaign.
Artifacts were too influential and could lead to a situation were the GM couldn't handle the stress on his/her game that it would cause. But I think it's a big mistake to treat all magic items this way.
1. First of all, I think that Manwe ( or Eru) doesn't have complete control over the world. So, fate (Eru?) would bump the pinball machine in your favor, but only in very special, vague circumstances. When Gollum drops the ring, Bilbo finds it. But, did Eru also make sure Smeagol murdered Deagol to keep it out of Sauron's hands?
2. The Powers in Middle Earth only interfere when they feel there's an imbalance (I mean power imbalance). Like Sauron being a Maia and pouring all his Spirit into the One Ring is a little unfair for the rest of Middle Earth peoples, they ( the Valar) intervene when given a chance. But even then it's in a minimalist way. They don't have much power in the Middle Earth and must abide by it's wyrd so to speak. They intervene at their own peril? Maybe if the Valar interfere too much, Morgoth gets to come back?
3. Other "normal" magic items seem to be random and haphazard. Orcrist and Glamdring seem to be quite random and so does Sting. It's just pure luck. Did Bilbo tell his GM before the Quest, hey I think a nice dagger of westernesse make that glows when Orcs are near would be really cool. When we get to a hoard, make sure to include it. Think of how boring that sounds! Tolkien never makes a big deal of those items being found or meant to be or whatever.
4. All real magic items should be under the purview of the GM and PH's should have zero input into what they find. They should be mysterious and surprising . AS a player, I've never given a list or wanted list regarding magic items. I don't care if I find the perfect item for my character or not. I want it to feel like an adventure not a predetermined script. All magic items should "fit" a certain PH! Come on man, even typing that makes me cringe. magic from a bygone era should be alien, mysterious, deadly, dangerous. wonderful, and never fully known. Only the GM should know exactly what it is and what properties it has. It's so lazy to spend a Valour point to unlock a quality! The PH should have to earn it in the field, like you know, using it!
Do any GM's here treat Magic Items different than RAW?