How does it work?

- Do I roll 1d6 and it's both the hp and the duration?
or
- it will be 1d6 healed every 1d6 turns~
The second one feels powerful (with a roll of 6 hp the elixir can heal up to 36! hp...) but it seems how it's worded
but I don't feel that's what they had in mind it can heal 6 hp max, less than a short rest.c) Roll 1d6 for number of turns (call this n). Each of those turns, the creature regains 1 hit point. The creature gains n temporary Corruption and heals n total hit points.
Thanks for your answer, I hope my english was good enough, it's not my first language!For absolute clarity, I am one of 'they'. I agree that it is a very strict interpretation. Again, I believe (though it has been a long time) was not the intent, but it is a way to read the text in the book.